Palworld × LumenTale Steam Bundle Available Now !
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
Game updates, plugin versions and improvements to our interface with a traceable history.
Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
mp_autoteambalance
1 = uneven teams are automatically balanced, 0 = disabled.
Before
mp_friendlyfire
1 = players can damage teammates, 0 = no team damage.
Before
mp_maxrounds
Maximum total rounds per map (0 = unlimited).
Before
mp_respawnwavetime
How often (in seconds) a respawn wave is triggered.
Before
mp_teams_unbalance_limit
How many extra players one team may have before balancing kicks in (0 = always balance).
Before
mp_timelimit
How long a map is played in minutes (0 = unlimited).
Before
mp_winlimit
Number of round wins before the map rotates (0 = disabled).
Before
sv_cheats
Allows console commands that are normally locked. Disable on public servers.
Before
sv_lan
1 = reachable on local network only (no Steam auth), 0 = public.
Before
tf_allow_player_use
1 = players can use the +use command (e.g. for some custom maps), 0 = disabled.
Before
tf_weapon_criticals
1 = random crits enabled (TF2 default), 0 = disabled (more competitive play).
Before
mp_autoteambalance
1 = uneven teams are automatically balanced, 0 = disabled.
After
mp_friendlyfire
1 = players can damage teammates, 0 = no team damage.
After
mp_maxrounds
Maximum total rounds per map (0 = unlimited).
After
mp_respawnwavetime
How often (in seconds) a respawn wave is triggered.
After
mp_teams_unbalance_limit
How many extra players one team may have before balancing kicks in (0 = always balance).
After
mp_timelimit
How long a map is played in minutes (0 = unlimited).
After
mp_winlimit
Number of round wins before the map rotates (0 = disabled).
After
sv_cheats
Allows console commands that are normally locked. Disable on public servers.
After
sv_lan
1 = reachable on local network only (no Steam auth), 0 = public.
After
tf_allow_player_use
1 = players can use the +use command (e.g. for some custom maps), 0 = disabled.
After
tf_weapon_criticals
1 = random crits enabled (TF2 default), 0 = disabled (more competitive play).
After
The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.
sbox_godmode
1 = all players are invincible, 0 = normal damage.
Before
sbox_maxnpcs
Maximum number of NPCs a player may spawn.
Before
sbox_maxprops
How many props a single player may spawn (0 = unlimited).
Before
sbox_maxragdolls
Maximum number of ragdolls a player can create.
Before
sbox_maxvehicles
How many vehicles a player may own at the same time.
Before
sbox_noclip
1 = players can fly through walls (noclip command), 0 = disabled.
Before
sbox_plpldamage
1 = players can damage each other, 0 = no PvP.
Before
sv_cheats
Allows console commands that are normally locked. Disable on public servers.
Before
sv_gravity
Gravity in Source units (default 600 ≈ Earth gravity). Lower = floaty, higher = heavy.
Before
sv_lan
1 = reachable on local network only (no Steam auth), 0 = public.
Before
sv_voiceenable
1 = players can talk to each other, 0 = voice chat disabled.
Before
sbox_godmode
1 = all players are invincible, 0 = normal damage.
After
sbox_maxnpcs
Maximum number of NPCs a player may spawn.
After
sbox_maxprops
How many props a single player may spawn (0 = unlimited).
After
sbox_maxragdolls
Maximum number of ragdolls a player can create.
After
sbox_maxvehicles
How many vehicles a player may own at the same time.
After
sbox_noclip
1 = players can fly through walls (noclip command), 0 = disabled.
After
sbox_plpldamage
1 = players can damage each other, 0 = no PvP.
After
sv_cheats
Allows console commands that are normally locked. Disable on public servers.
After
sv_gravity
Gravity in Source units (default 600 ≈ Earth gravity). Lower = floaty, higher = heavy.
After
sv_lan
1 = reachable on local network only (no Steam auth), 0 = public.
After
sv_voiceenable
1 = players can talk to each other, 0 = voice chat disabled.
After
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.
The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.