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Updates & improvements

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Palworld Interface Deployed state checked

Palworld: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Counter-Strike 2 Interface Deployed state checked

Counter-Strike 2: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Hytale Game update Published by the developer

Hytale 0.7.3

Dated entry from the official Hytale patch notes. Check the changes and mod guidance before updating a server.

Release channel: release

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Counter-Strike 2 Interface Deployed state checked

Counter-Strike 2: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

All games Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Soulmask Developer announcement Published

The Bone Factory Is Open for Business! Bone Bash DLC Launch Countdown

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Palworld Game update Published

Global Popularity Poll 2026 Results & New Update

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Minecraft Java Edition Interface Deployed state checked

Minecraft Java: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Minecraft Java Edition Plugin release Recorded in the version history

Fabric API 0.164.0+26.3

This version was detected at the official source. The date identifies our first observation of this version; installation and compatibility are checked separately.

Minecraft Java Edition Server software / mod loader Recorded in the version history

NeoForge 26.3.0.95

This version was detected at the official source. The date identifies our first observation of this version; installation and compatibility are checked separately.

Valheim Interface Deployed state checked

Valheim: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Space Engineers Developer announcement Published

Celebrating 13 Years of Space Engineers

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Project Zomboid Setting Deployed state checked

Project Zomboid: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (49)
  • Admin Username: Changed ADMIN_USER

    Username for the admin account

    Before

    Setting
    ADMIN_USER
    Default
    admin
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    ADMIN_USER
    Default
    admin
    When it takes effect
    Takes effect after saving and restarting the server.
  • SteamPort: Changed STEAM_PORT

    Sets the UDPPort option

    Before

    Setting
    STEAM_PORT
    Default
    16262
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    STEAM_PORT
    Default
    16262
    When it takes effect
    Takes effect after saving and restarting the server.
  • Steam Auto Update: Changed AUTO_UPDATE

    Enable or disable auto-update on startup. 0 to disable and 1 to enable.

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    Maximum players to allow

    Before

    Setting
    MAX_PLAYERS
    Default
    10
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    10
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Changed SERVER_NAME

    The internal server name used for save/ config files.

    Before

    Setting
    SERVER_NAME
    Default
    Pelican
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SERVER_NAME
    Default
    Pelican
    When it takes effect
    Takes effect after saving and restarting the server.
  • Allow PvP: Changed PVP

    Players can hurt each other.

    Before

    Setting
    PVP
    Default
    true

    After

    Setting
    PVP
    Default
    true
  • Mod IDs: Changed Mods

    Mod IDs from mod.info, separated by semicolons. Every player needs the same mods (Workshop downloads them automatically).

    Before

    Setting
    Mods
    Default

    After

    Setting
    Mods
    Default
  • Open (no whitelist): Changed Open

    On: anyone can join and create an account. Off: only created accounts can join — manage them on the “Player access” card in this game section or via console: adduser "Name" "Password".

    Before

    Setting
    Open
    Default
    true

    After

    Setting
    Open
    Default
    true
  • List publicly: Changed Public

    Show the server in the in-game browser. Off = reachable by IP:port only.

    Before

    Setting
    Public
    Default
    false

    After

    Setting
    Public
    Default
    false
  • Allow factions: Changed Faction

    Players can found groups with their own name and tag.

    Before

    Setting
    Faction
    Default
    true

    After

    Setting
    Faction
    Default
    true
  • Directional audio: Changed Voice3D

    On: voices come from the speaker's direction.

    Before

    Setting
    Voice3D
    Default
    true

    After

    Setting
    Voice3D
    Default
    true
  • Allow split-screen: Changed AllowCoop

    Several players on one machine (couch co-op) may join.

    Before

    Setting
    AllowCoop
    Default
    true

    After

    Setting
    AllowCoop
    Default
    true
  • Ping limit (ms): Changed PingLimit

    Players above this latency are disconnected. 0 = no limit.

    Before

    Setting
    PingLimit
    Default
    0
    Range / options
    0 – 2000

    After

    Setting
    PingLimit
    Default
    0
    Range / options
    0 – 2000
  • Global chat: Changed GlobalChat

    Server-wide text chat in addition to local chat.

    Before

    Setting
    GlobalChat
    Default
    true

    After

    Setting
    GlobalChat
    Default
    true
  • Player limit (MaxPlayers): Changed MaxPlayers

    Project Zomboid needs noticeable RAM and CPU per player — the recommendation follows your plan. Takes effect after a restart.

    Before

    Setting
    MaxPlayers
    Default
    16
    Range / options
    1 – 100

    After

    Setting
    MaxPlayers
    Default
    16
    Range / options
    1 – 100
  • Pause when empty: Changed PauseEmpty

    The world freezes while nobody is online (zombies, rot, seasons).

    Before

    Setting
    PauseEmpty
    Default
    true

    After

    Setting
    PauseEmpty
    Default
    true
  • Public name: Changed PublicName

    Name in the public server browser. Empty uses “My PZ Server”. Maximum 63 UTF-8 bytes: accented letters use 2 bytes; most emoji use 4. Takes effect after a restart.

    Before

    Setting
    PublicName
    Default

    After

    Setting
    PublicName
    Default
  • Starting items: Changed SpawnItems

    Item IDs separated by commas, e.g. Base.Axe,Base.Bag_BigHikingBag. Empty = none. Unknown IDs are ignored.

    Before

    Setting
    SpawnItems
    Default

    After

    Setting
    SpawnItems
    Default
  • Voice chat: Changed VoiceEnable

    Built-in in-game voice chat.

    Before

    Setting
    VoiceEnable
    Default
    true

    After

    Setting
    VoiceEnable
    Default
    true
  • Safety system (in-game PvP toggle): Changed SafetySystem

    Players must opt into PvP before they can be attacked.

    Before

    Setting
    SafetySystem
    Default
    true

    After

    Setting
    SafetySystem
    Default
    true
  • Allow sleeping: Changed SleepAllowed

    Fatigue and sleep like in single player.

    Before

    Setting
    SleepAllowed
    Default
    false

    After

    Setting
    SleepAllowed
    Default
    false
  • Workshop IDs: Changed WorkshopItems

    Steam Workshop IDs of the mods, separated by semicolons.

    Before

    Setting
    WorkshopItems
    Default

    After

    Setting
    WorkshopItems
    Default
  • Admins claim safehouses too: Changed AdminSafehouse

    Affects accounts with the admin role only.

    Before

    Setting
    AdminSafehouse
    Default
    false

    After

    Setting
    AdminSafehouse
    Default
    false
  • Show names above players: Changed DisplayUserName

    Off: other players stay anonymous — popular on hardcore roleplay servers.

    Before

    Setting
    DisplayUserName
    Default
    true

    After

    Setting
    DisplayUserName
    Default
    true
  • Players may claim safehouses: Changed PlayerSafehouse

    The core of the group feature: off = nobody can protect a building. Buildings where new characters spawn can never be claimed.

    Before

    Setting
    PlayerSafehouse
    Default
    false

    After

    Setting
    PlayerSafehouse
    Default
    false
  • Steam names in the player list: Changed SteamScoreboard

    On: the list shows Steam profiles instead of character names only.

    Before

    Setting
    SteamScoreboard
    Default
    false

    After

    Setting
    SteamScoreboard
    Default
    false
  • Voice range (tiles): Changed VoiceMaxDistance

    Beyond this nothing is heard.

    Before

    Setting
    VoiceMaxDistance
    Default
    100.0
    Range / options
    0 – 1000

    After

    Setting
    VoiceMaxDistance
    Default
    100.0
    Range / options
    0 – 1000
  • Voice full volume up to (tiles): Changed VoiceMinDistance

    Up to this distance the voice is heard at full volume.

    Before

    Setting
    VoiceMinDistance
    Default
    10.0
    Range / options
    0 – 100

    After

    Setting
    VoiceMinDistance
    Default
    10.0
    Range / options
    0 – 100
  • Login queue: Changed LoginQueueEnabled

    When the server is full, players wait in a queue instead of being rejected.

    Before

    Setting
    LoginQueueEnabled
    Default
    false

    After

    Setting
    LoginQueueEnabled
    Default
    false
  • Description: Changed PublicDescription

    Short text shown in the server browser.

    Before

    Setting
    PublicDescription
    Default

    After

    Setting
    PublicDescription
    Default
  • Seconds until PvP is armed: Changed SafetyToggleTimer

    How long arming PvP mode takes. Prevents surprise attacks.

    Before

    Setting
    SafetyToggleTimer
    Default
    2
    Range / options
    0 – 60

    After

    Setting
    SafetyToggleTimer
    Default
    2
    Range / options
    0 – 60
  • Accounts per player: Changed MaxAccountsPerUser

    How many characters one Steam account may create. 0 = unlimited.

    Before

    Setting
    MaxAccountsPerUser
    Default
    0
    Range / options
    0 – 10

    After

    Setting
    MaxAccountsPerUser
    Default
    0
    Range / options
    0 – 10
  • Fire possible inside: Changed SafehouseAllowFire

    Off: the building cannot burn — protects against arson.

    Before

    Setting
    SafehouseAllowFire
    Default
    true

    After

    Setting
    SafehouseAllowFire
    Default
    true
  • Outsiders may loot: Changed SafehouseAllowLoot

    Off: only members take items from the safehouse.

    Before

    Setting
    SafehouseAllowLoot
    Default
    true

    After

    Setting
    SafehouseAllowLoot
    Default
    true
  • Seconds until PvP disarms: Changed SafetyCooldownTimer

    PvP stays active this long after switching it off.

    Before

    Setting
    SafetyCooldownTimer
    Default
    3
    Range / options
    0 – 60

    After

    Setting
    SafetyCooldownTimer
    Default
    3
    Range / options
    0 – 60
  • Expiry when away (hours): Changed SafeHouseRemovalTime

    The claim expires after this many hours without a visit. 144 = six days.

    Before

    Setting
    SafeHouseRemovalTime
    Default
    144
    Range / options
    0 – 8760

    After

    Setting
    SafeHouseRemovalTime
    Default
    144
    Range / options
    0 – 8760
  • Welcome message: Changed ServerWelcomeMessage

    Shown in chat as soon as someone joins. <LINE> inserts a line break.

    Before

    Setting
    ServerWelcomeMessage
    Default

    After

    Setting
    ServerWelcomeMessage
    Default
  • Respawn at your own death spot: Changed PlayerRespawnWithSelf

    On: the new character starts where the previous one died.

    Before

    Setting
    PlayerRespawnWithSelf
    Default
    false

    After

    Setting
    PlayerRespawnWithSelf
    Default
    false
  • Respawn in the safehouse: Changed SafehouseAllowRespawn

    After death, members start in the shared safehouse instead of a random spot.

    Before

    Setting
    SafehouseAllowRespawn
    Default
    false

    After

    Setting
    SafehouseAllowRespawn
    Default
    false
  • Outsiders may enter: Changed SafehouseAllowTrepass

    Off: non-members cannot enter the building.

    Before

    Setting
    SafehouseAllowTrepass
    Default
    true

    After

    Setting
    SafehouseAllowTrepass
    Default
    true
  • Save world every (minutes): Changed SaveWorldEveryMinutes

    Extra intermediate saves. 0 = only on shutdown, as shipped.

    Before

    Setting
    SaveWorldEveryMinutes
    Default
    0
    Range / options
    0 – 1440

    After

    Setting
    SaveWorldEveryMinutes
    Default
    0
    Range / options
    0 – 1440
  • Melee damage vs players (%): Changed PVPMeleeDamageModifier

    Percentage of normal damage. 30 = players take far less than zombies do.

    Before

    Setting
    PVPMeleeDamageModifier
    Default
    30.0
    Range / options
    0 – 500

    After

    Setting
    PVPMeleeDamageModifier
    Default
    30.0
    Range / options
    0 – 500
  • Respawn at a teammate: Changed PlayerRespawnWithOther

    On: the new character may start next to a living teammate.

    Before

    Setting
    PlayerRespawnWithOther
    Default
    false

    After

    Setting
    PlayerRespawnWithOther
    Default
    false
  • Firearm damage vs players (%): Changed PVPFirearmDamageModifier

    Percentage of normal firearm damage in PvP.

    Before

    Setting
    PVPFirearmDamageModifier
    Default
    50.0
    Range / options
    0 – 500

    After

    Setting
    PVPFirearmDamageModifier
    Default
    50.0
    Range / options
    0 – 500
  • Hits interrupt the opponent: Changed PVPMeleeWhileHitReaction

    On: a hit triggers a stagger — favours whoever strikes first.

    Before

    Setting
    PVPMeleeWhileHitReaction
    Default
    false

    After

    Setting
    PVPMeleeWhileHitReaction
    Default
    false
  • Days survived before founding: Changed FactionDaySurvivedToCreate

    The founder must survive this many days. 0 = immediately.

    Before

    Setting
    FactionDaySurvivedToCreate
    Default
    0
    Range / options
    0 – 365

    After

    Setting
    FactionDaySurvivedToCreate
    Default
    0
    Range / options
    0 – 365
  • Days survived before claiming: Changed SafehouseDaySurvivedToClaim

    A character must survive this many days before claiming a safehouse. 0 = immediately.

    Before

    Setting
    SafehouseDaySurvivedToClaim
    Default
    0
    Range / options
    0 – 365

    After

    Setting
    SafehouseDaySurvivedToClaim
    Default
    0
    Range / options
    0 – 365
  • Members required for a tag: Changed FactionPlayersRequiredForTag

    From this many members the faction shows its tag above names.

    Before

    Setting
    FactionPlayersRequiredForTag
    Default
    1
    Range / options
    1 – 32

    After

    Setting
    FactionPlayersRequiredForTag
    Default
    1
    Range / options
    1 – 32
  • Shops and warehouses claimable too: Changed SafehouseAllowNonResidential

    On: commercial buildings can become safehouses, not just homes.

    Before

    Setting
    SafehouseAllowNonResidential
    Default
    false

    After

    Setting
    SafehouseAllowNonResidential
    Default
    false
BeamNG.drive (BeamMP) Game update Published

Get Comfy: Split the Screen in v0.40

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

All games Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Counter-Strike 2 Plugin release Source entry dated

v1.0.377

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Minecraft Java Edition Server software / mod loader Recorded in the version history

Velocity 4.3.0

This version was detected at the official source. The date identifies our first observation of this version; installation and compatibility are checked separately.

Minecraft Java Edition Server software / mod loader Recorded in the version history

NeoForge 21.1.264

This version was detected at the official source. The date identifies our first observation of this version; installation and compatibility are checked separately.

All games Interface Deployed state checked

Guided startup parameters

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Counter-Strike 2 Plugin release Source entry dated

MatchZy 0.9.2

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.