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Updates & improvements

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

All games Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

All games Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

All games Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Project Zomboid Setting Change documented

Server settings (INI): settings revised

The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.

Changed settings (33)
  • Admins claim safehouses too: Added AdminSafehouse

    Affects accounts with the admin role only.

    After

    Setting
    AdminSafehouse
    Default
    false
  • Allow split-screen: Added AllowCoop

    Several players on one machine (couch co-op) may join.

    After

    Setting
    AllowCoop
    Default
    true
  • Show names above players: Added DisplayUserName

    Off: other players stay anonymous — popular on hardcore roleplay servers.

    After

    Setting
    DisplayUserName
    Default
    true
  • Allow factions: Added Faction

    Players can found groups with their own name and tag.

    After

    Setting
    Faction
    Default
    true
  • Days survived before founding: Added FactionDaySurvivedToCreate

    The founder must survive this many days. 0 = immediately.

    After

    Setting
    FactionDaySurvivedToCreate
    Default
    0
    Range / options
    0 – 365
  • Members required for a tag: Added FactionPlayersRequiredForTag

    From this many members the faction shows its tag above names.

    After

    Setting
    FactionPlayersRequiredForTag
    Default
    1
    Range / options
    1 – 32
  • Login queue: Added LoginQueueEnabled

    When the server is full, players wait in a queue instead of being rejected.

    After

    Setting
    LoginQueueEnabled
    Default
    false
  • Teammates on the map: Added MapRemotePlayerVisibility

    Who is visible on the world map.

    After

    Setting
    MapRemotePlayerVisibility
    Default
    1
    Range / options
    1, 2, 3
  • Accounts per player: Added MaxAccountsPerUser

    How many characters one Steam account may create. 0 = unlimited.

    After

    Setting
    MaxAccountsPerUser
    Default
    0
    Range / options
    0 – 10
  • Firearm damage vs players (%): Added PVPFirearmDamageModifier

    Percentage of normal firearm damage in PvP.

    After

    Setting
    PVPFirearmDamageModifier
    Default
    50.0
    Range / options
    0 – 500
  • Melee damage vs players (%): Added PVPMeleeDamageModifier

    Percentage of normal damage. 30 = players take far less than zombies do.

    After

    Setting
    PVPMeleeDamageModifier
    Default
    30.0
    Range / options
    0 – 500
  • Hits interrupt the opponent: Added PVPMeleeWhileHitReaction

    On: a hit triggers a stagger — favours whoever strikes first.

    After

    Setting
    PVPMeleeWhileHitReaction
    Default
    false
  • Ping limit (ms): Added PingLimit

    Players above this latency are disconnected. 0 = no limit.

    After

    Setting
    PingLimit
    Default
    0
    Range / options
    0 – 2000
  • Respawn at a teammate: Added PlayerRespawnWithOther

    On: the new character may start next to a living teammate.

    After

    Setting
    PlayerRespawnWithOther
    Default
    false
  • Respawn at your own death spot: Added PlayerRespawnWithSelf

    On: the new character starts where the previous one died.

    After

    Setting
    PlayerRespawnWithSelf
    Default
    false
  • Players may claim safehouses: Added PlayerSafehouse

    The core of the group feature: off = nobody can protect a building.

    After

    Setting
    PlayerSafehouse
    Default
    false
  • Expiry when away (hours): Added SafeHouseRemovalTime

    The claim expires after this many hours without a visit. 144 = six days.

    After

    Setting
    SafeHouseRemovalTime
    Default
    144
    Range / options
    0 – 8760
  • Fire possible inside: Added SafehouseAllowFire

    Off: the building cannot burn — protects against arson.

    After

    Setting
    SafehouseAllowFire
    Default
    true
  • Outsiders may loot: Added SafehouseAllowLoot

    Off: only members take items from the safehouse.

    After

    Setting
    SafehouseAllowLoot
    Default
    true
  • Shops and warehouses claimable too: Added SafehouseAllowNonResidential

    On: commercial buildings can become safehouses, not just homes.

    After

    Setting
    SafehouseAllowNonResidential
    Default
    false
  • Respawn in the safehouse: Added SafehouseAllowRespawn

    After death, members start in the shared safehouse instead of a random spot.

    After

    Setting
    SafehouseAllowRespawn
    Default
    false
  • Outsiders may enter: Added SafehouseAllowTrepass

    Off: non-members cannot enter the building.

    After

    Setting
    SafehouseAllowTrepass
    Default
    true
  • Days survived before claiming: Added SafehouseDaySurvivedToClaim

    A character must survive this many days before claiming a safehouse. 0 = immediately.

    After

    Setting
    SafehouseDaySurvivedToClaim
    Default
    0
    Range / options
    0 – 365
  • Seconds until PvP disarms: Added SafetyCooldownTimer

    PvP stays active this long after switching it off.

    After

    Setting
    SafetyCooldownTimer
    Default
    3
    Range / options
    0 – 60
  • Seconds until PvP is armed: Added SafetyToggleTimer

    How long arming PvP mode takes. Prevents surprise attacks.

    After

    Setting
    SafetyToggleTimer
    Default
    2
    Range / options
    0 – 60
  • Save world every (minutes): Added SaveWorldEveryMinutes

    Extra intermediate saves. 0 = only on shutdown, as shipped.

    After

    Setting
    SaveWorldEveryMinutes
    Default
    0
    Range / options
    0 – 1440
  • Welcome message: Added ServerWelcomeMessage

    Shown in chat as soon as someone joins. <LINE> inserts a line break.

    After

    Setting
    ServerWelcomeMessage
    Default
  • Starting items: Added SpawnItems

    Item IDs separated by commas, e.g. Base.Axe,Base.Bag_BigHikingBag. Empty = none. Unknown IDs are ignored.

    After

    Setting
    SpawnItems
    Default
  • Steam names in the player list: Added SteamScoreboard

    On: the list shows Steam profiles instead of character names only.

    After

    Setting
    SteamScoreboard
    Default
    false
  • Directional audio: Added Voice3D

    On: voices come from the speaker's direction.

    After

    Setting
    Voice3D
    Default
    true
  • Voice chat: Added VoiceEnable

    Built-in in-game voice chat.

    After

    Setting
    VoiceEnable
    Default
    true
  • Voice range (tiles): Added VoiceMaxDistance

    Beyond this nothing is heard.

    After

    Setting
    VoiceMaxDistance
    Default
    100.0
    Range / options
    0 – 1000
  • Voice full volume up to (tiles): Added VoiceMinDistance

    Up to this distance the voice is heard at full volume.

    After

    Setting
    VoiceMinDistance
    Default
    10.0
    Range / options
    0 – 100
Factorio Setting Change documented

Factorio: editor settings changed

The editor describes new or changed values. The field comparison shows the original defaults, constraints and explanations before and after this documented change.

Changed settings (12)
  • game_tools.factorio.rt.afk_autokick_interval: Added afk_autokick_interval

    After

    Setting
    afk_autokick_interval
    Default
    0
    Range / options
    0 – 1440
  • game_tools.factorio.rt.allow_commands: Added allow_commands

    After

    Setting
    allow_commands
    Default
    admins-only
    Range / options
    true, false, admins-only
  • game_tools.factorio.rt.auto_pause: Added auto_pause

    After

    Setting
    auto_pause
    Default
    true
  • game_tools.factorio.rt.auto_pause_when_players_connect: Added auto_pause_when_players_connect

    After

    Setting
    auto_pause_when_players_connect
    Default
    false
  • game_tools.factorio.rt.autosave_interval: Added autosave_interval

    After

    Setting
    autosave_interval
    Default
    10
    Range / options
    1 – 120
  • game_tools.factorio.rt.autosave_slots: Added autosave_slots

    After

    Setting
    autosave_slots
    Default
    5
    Range / options
    1 – 20
  • game_tools.factorio.rt.ignore_player_limit_for_returning_players: Added ignore_player_limit_for_returning_players

    After

    Setting
    ignore_player_limit_for_returning_players
    Default
    false
  • game_tools.factorio.rt.max_upload_in_kilobytes_per_second: Added max_upload_in_kilobytes_per_second

    After

    Setting
    max_upload_in_kilobytes_per_second
    Default
    0
    Range / options
    0 – 1000000
  • game_tools.factorio.rt.max_upload_slots: Added max_upload_slots

    After

    Setting
    max_upload_slots
    Default
    5
    Range / options
    0 – 64
  • game_tools.factorio.rt.minimum_latency_in_ticks: Added minimum_latency_in_ticks

    After

    Setting
    minimum_latency_in_ticks
    Default
    0
    Range / options
    0 – 60
  • game_tools.factorio.rt.non_blocking_saving: Added non_blocking_saving

    After

    Setting
    non_blocking_saving
    Default
    false
  • game_tools.factorio.rt.only_admins_can_pause_the_game: Added only_admins_can_pause_the_game

    After

    Setting
    only_admins_can_pause_the_game
    Default
    true
Factorio Interface Change documented

Factorio: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

ARK: Survival Ascended Setting Change documented

Server configuration: settings revised

The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.

Changed settings (7)
  • Baby food consumption (BabyFoodConsumptionSpeedMultiplier): Added BabyFoodConsumptionSpeedMultiplier

    Lower = juveniles eat more slowly and starve less often while unattended. Lives in Game.ini — the file is created on first save.

    After

    Setting
    BabyFoodConsumptionSpeedMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Baby maturation speed (BabyMatureSpeedMultiplier): Added BabyMatureSpeedMultiplier

    Higher = juveniles grow up faster. The most effective lever against multi-day raising times. Lives in Game.ini — the file is created on first save.

    After

    Setting
    BabyMatureSpeedMultiplier
    Default
    1
    Range / options
    0.1 – 50
  • Egg hatch speed (EggHatchSpeedMultiplier): Added EggHatchSpeedMultiplier

    Higher = eggs hatch faster. Lives in Game.ini — the file is created on first save.

    After

    Setting
    EggHatchSpeedMultiplier
    Default
    1
    Range / options
    0.1 – 50
  • Egg laying interval (LayEggIntervalMultiplier): Added LayEggIntervalMultiplier

    Cooldown between two laid eggs. Lower = eggs are laid more often. Lives in Game.ini — the file is created on first save.

    After

    Setting
    LayEggIntervalMultiplier
    Default
    1
    Range / options
    0.1 – 5
  • Mating interval (MatingIntervalMultiplier): Added MatingIntervalMultiplier

    Cooldown between two matings. Lower = creatures can mate more often. Lives in Game.ini — the file is created on first save.

    After

    Setting
    MatingIntervalMultiplier
    Default
    1
    Range / options
    0.01 – 5
  • Difficulty offset (DifficultyOffset): Changed DifficultyOffset

    Fine control between 0.01 and 1.0; 1.0 on its own yields wild creatures up to level 120. The field above overrides it once set — so for level 150, set the wild creature level to 5.0. Not in the default file — created on first save.

    Before

    Setting
    DifficultyOffset
    Default
    1
    Range / options
    0.01 – 1

    After

    Setting
    DifficultyOffset
    Default
    1
    Range / options
    0.01 – 1
  • Maximum wild creature level (OverrideOfficialDifficulty): Added OverrideOfficialDifficulty

    Sets the highest wild creature level: level = 30 x this value. 5.0 matches official servers (level 150), 10.0 yields level 300. Overrides the difficulty below. Not in the default file — created on first save.

    After

    Setting
    OverrideOfficialDifficulty
    Default
    5
    Range / options
    1 – 20
Project Zomboid Interface Change documented

Project Zomboid: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Conan Exiles Setting Change documented

Server configuration: settings revised

The guided interface was updated. The history shows added, changed and removed fields with explanations and editor defaults. The date records the documented change, not the historical deployment time.

Changed settings (67)
  • Undermesh detection tolerance: Added AllowedTimeUndermesh

    How long a player may stay below the world before detection acts. Lower = stricter.

    After

    Setting
    AllowedTimeUndermesh
    Default
    1
    Range / options
    0 – 300
  • Avatar dome damage: Added AvatarDomeDamageMultiplier

    Damage factor of the protective dome against summoned gods.

    After

    Setting
    AvatarDomeDamageMultiplier
    Default
    1
    Range / options
    0 – 10
  • Avatar dome duration: Added AvatarDomeDurationMultiplier

    How long the protective dome stays up.

    After

    Setting
    AvatarDomeDurationMultiplier
    Default
    1
    Range / options
    0.1 – 10
  • Avatars on weekdays to (hour): Added AvatarSummoningTimeWeekdayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    AvatarSummoningTimeWeekdayEnd
    Default
    0
    Range / options
    0 – 24
  • Avatars on weekdays from (hour): Added AvatarSummoningTimeWeekdayStart

    Whole hour in server time, 0–24.

    After

    Setting
    AvatarSummoningTimeWeekdayStart
    Default
    0
    Range / options
    0 – 24
  • Avatars on weekends to (hour): Added AvatarSummoningTimeWeekendEnd

    Whole hour in server time, 0–24.

    After

    Setting
    AvatarSummoningTimeWeekendEnd
    Default
    0
    Range / options
    0 – 24
  • Avatars on weekends from (hour): Added AvatarSummoningTimeWeekendStart

    Whole hour in server time, 0–24.

    After

    Setting
    AvatarSummoningTimeWeekendStart
    Default
    0
    Range / options
    0 – 24
  • Building preload radius: Added BuildingPreloadRadius

    How far ahead buildings are loaded. Higher = fewer pop-in stutters, more memory.

    After

    Setting
    BuildingPreloadRadius
    Default
    80
    Range / options
    0 – 500
  • Building replication distance: Added BuildingReplicationDistance

    Distance at which buildings are replicated to clients. 0 = engine default.

    After

    Setting
    BuildingReplicationDistance
    Default
    0
    Range / options
    0 – 100000
  • Building validation: Added BuildingValidationEnabled

    Validates placed building pieces server-side against manipulated clients.

    After

    Setting
    BuildingValidationEnabled
    Default
    False
  • Max clan size: Removed ClanMaxSize

    Maximum number of members a clan may have on this server.

    Before

    Setting
    ClanMaxSize
    Default
    30
    Range / options
    1 – 100
  • Creative mode for everyone (CreativeModeServer): Added CreativeModeServer

    1 = every player builds without material cost. For building and roleplay servers.

    After

    Setting
    CreativeModeServer
    Default
    0
    Range / options
    0, 1
  • BattlEye anti-cheat: Added IsBattlEyeEnabled

    Locks out players without BattlEye. Can false-positive with mods — usually off on modded servers.

    After

    Setting
    IsBattlEyeEnabled
    Default
    False
  • Friday — Building damage enabled: Added PVPBuildingDamageEnabledFriday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPBuildingDamageEnabledFriday
    Default
    False
  • Monday — Building damage enabled: Added PVPBuildingDamageEnabledMonday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPBuildingDamageEnabledMonday
    Default
    False
  • Saturday — Building damage enabled: Added PVPBuildingDamageEnabledSaturday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPBuildingDamageEnabledSaturday
    Default
    False
  • Sunday — Building damage enabled: Added PVPBuildingDamageEnabledSunday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPBuildingDamageEnabledSunday
    Default
    False
  • Thursday — Building damage enabled: Added PVPBuildingDamageEnabledThursday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPBuildingDamageEnabledThursday
    Default
    False
  • Tuesday — Building damage enabled: Added PVPBuildingDamageEnabledTuesday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPBuildingDamageEnabledTuesday
    Default
    False
  • Wednesday — Building damage enabled: Added PVPBuildingDamageEnabledWednesday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPBuildingDamageEnabledWednesday
    Default
    False
  • Friday — Building damage to (hour): Added PVPBuildingDamageTimeFridayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeFridayEnd
    Default
    0
    Range / options
    0 – 24
  • Friday — Building damage from (hour): Added PVPBuildingDamageTimeFridayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeFridayStart
    Default
    0
    Range / options
    0 – 24
  • Monday — Building damage to (hour): Added PVPBuildingDamageTimeMondayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeMondayEnd
    Default
    0
    Range / options
    0 – 24
  • Monday — Building damage from (hour): Added PVPBuildingDamageTimeMondayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeMondayStart
    Default
    0
    Range / options
    0 – 24
  • Saturday — Building damage to (hour): Added PVPBuildingDamageTimeSaturdayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeSaturdayEnd
    Default
    0
    Range / options
    0 – 24
  • Saturday — Building damage from (hour): Added PVPBuildingDamageTimeSaturdayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeSaturdayStart
    Default
    0
    Range / options
    0 – 24
  • Sunday — Building damage to (hour): Added PVPBuildingDamageTimeSundayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeSundayEnd
    Default
    0
    Range / options
    0 – 24
  • Sunday — Building damage from (hour): Added PVPBuildingDamageTimeSundayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeSundayStart
    Default
    0
    Range / options
    0 – 24
  • Thursday — Building damage to (hour): Added PVPBuildingDamageTimeThursdayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeThursdayEnd
    Default
    0
    Range / options
    0 – 24
  • Thursday — Building damage from (hour): Added PVPBuildingDamageTimeThursdayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeThursdayStart
    Default
    0
    Range / options
    0 – 24
  • Tuesday — Building damage to (hour): Added PVPBuildingDamageTimeTuesdayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeTuesdayEnd
    Default
    0
    Range / options
    0 – 24
  • Tuesday — Building damage from (hour): Added PVPBuildingDamageTimeTuesdayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeTuesdayStart
    Default
    0
    Range / options
    0 – 24
  • Wednesday — Building damage to (hour): Added PVPBuildingDamageTimeWednesdayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeWednesdayEnd
    Default
    0
    Range / options
    0 – 24
  • Wednesday — Building damage from (hour): Added PVPBuildingDamageTimeWednesdayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPBuildingDamageTimeWednesdayStart
    Default
    0
    Range / options
    0 – 24
  • Friday — PvP enabled: Added PVPEnabledFriday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPEnabledFriday
    Default
    False
  • Monday — PvP enabled: Added PVPEnabledMonday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPEnabledMonday
    Default
    False
  • Saturday — PvP enabled: Added PVPEnabledSaturday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPEnabledSaturday
    Default
    False
  • Sunday — PvP enabled: Added PVPEnabledSunday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPEnabledSunday
    Default
    False
  • Thursday — PvP enabled: Added PVPEnabledThursday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPEnabledThursday
    Default
    False
  • Tuesday — PvP enabled: Added PVPEnabledTuesday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPEnabledTuesday
    Default
    False
  • Wednesday — PvP enabled: Added PVPEnabledWednesday

    Only takes effect while the time restriction above is switched on.

    After

    Setting
    PVPEnabledWednesday
    Default
    False
  • Friday — PvP to (hour): Added PVPTimeFridayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeFridayEnd
    Default
    0
    Range / options
    0 – 24
  • Friday — PvP from (hour): Added PVPTimeFridayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeFridayStart
    Default
    0
    Range / options
    0 – 24
  • Monday — PvP to (hour): Added PVPTimeMondayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeMondayEnd
    Default
    0
    Range / options
    0 – 24
  • Monday — PvP from (hour): Added PVPTimeMondayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeMondayStart
    Default
    0
    Range / options
    0 – 24
  • Saturday — PvP to (hour): Added PVPTimeSaturdayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeSaturdayEnd
    Default
    0
    Range / options
    0 – 24
  • Saturday — PvP from (hour): Added PVPTimeSaturdayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeSaturdayStart
    Default
    0
    Range / options
    0 – 24
  • Sunday — PvP to (hour): Added PVPTimeSundayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeSundayEnd
    Default
    0
    Range / options
    0 – 24
  • Sunday — PvP from (hour): Added PVPTimeSundayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeSundayStart
    Default
    0
    Range / options
    0 – 24
  • Thursday — PvP to (hour): Added PVPTimeThursdayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeThursdayEnd
    Default
    0
    Range / options
    0 – 24
  • Thursday — PvP from (hour): Added PVPTimeThursdayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeThursdayStart
    Default
    0
    Range / options
    0 – 24
  • Tuesday — PvP to (hour): Added PVPTimeTuesdayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeTuesdayEnd
    Default
    0
    Range / options
    0 – 24
  • Tuesday — PvP from (hour): Added PVPTimeTuesdayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeTuesdayStart
    Default
    0
    Range / options
    0 – 24
  • Wednesday — PvP to (hour): Added PVPTimeWednesdayEnd

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeWednesdayEnd
    Default
    0
    Range / options
    0 – 24
  • Wednesday — PvP from (hour): Added PVPTimeWednesdayStart

    Whole hour in server time, 0–24.

    After

    Setting
    PVPTimeWednesdayStart
    Default
    0
    Range / options
    0 – 24
  • Allow Africa: Added RegionAllowAfrica

    Controls which regions players may join from.

    After

    Setting
    RegionAllowAfrica
    Default
    True
  • Allow Asia: Added RegionAllowAsia

    Controls which regions players may join from.

    After

    Setting
    RegionAllowAsia
    Default
    True
  • Allow Central Europe: Added RegionAllowCentralEurope

    Controls which regions players may join from.

    After

    Setting
    RegionAllowCentralEurope
    Default
    True
  • Allow Eastern Europe: Added RegionAllowEasternEurope

    Controls which regions players may join from.

    After

    Setting
    RegionAllowEasternEurope
    Default
    True
  • Allow North America: Added RegionAllowNorthAmerica

    Controls which regions players may join from.

    After

    Setting
    RegionAllowNorthAmerica
    Default
    True
  • Allow Oceania: Added RegionAllowOceania

    Controls which regions players may join from.

    After

    Setting
    RegionAllowOceania
    Default
    True
  • Allow South America: Added RegionAllowSouthAmerica

    Controls which regions players may join from.

    After

    Setting
    RegionAllowSouthAmerica
    Default
    True
  • Allow Western Europe: Added RegionAllowWesternEurope

    Controls which regions players may join from.

    After

    Setting
    RegionAllowWesternEurope
    Default
    True
  • Blocked regions (list): Added RegionBlockList

    Finer block list on top of the switches above. Leave empty if unused.

    After

    Setting
    RegionBlockList
    Default
  • Restrict avatar summoning to a time window: Added RestrictAvatarSummoningTime

    Gods may then only be summoned inside the window below.

    After

    Setting
    RestrictAvatarSummoningTime
    Default
    False
  • Undermesh detection: Added bUndermeshDetectionEnabled

    Detects players glitching below the world geometry — the most common cheat on PvP servers.

    After

    Setting
    bUndermeshDetectionEnabled
    Default
    True
  • Max clan size: Added clanMaxSize

    Maximum number of members a clan may have on this server.

    After

    Setting
    clanMaxSize
    Default
    30
    Range / options
    1 – 100
Sons of the Forest Interface Change documented

Sons of the Forest: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

All games Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Windrose Setting Change documented

Windrose: startup parameters changed

The definition of visible startup parameters changed in the panel code. The listed values explain added, changed and removed fields. The date records the definition change; existing server values were not automatically changed by it.

Supported server software: Windrose

Changed settings (5)
  • Auto Update: Added AUTO_UPDATE

    Decide if you want to update your server

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Invite code: Added INVITE_CODE

    Invite code (0-9, a-z, A-Z). Min 6 chars, case sensitive. Leave empty to generate a random code on each server start. Ignored when Direct Connection is enabled.

    After

    Setting
    INVITE_CODE
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max players: Added MAX_PLAYERS

    Maximale Spielerzahl (1-10). Entwickler-Empfehlung: bis 8 Spieler; Richtwerte 8 GB RAM fuer 2, 12 GB fuer 4, 16 GB fuer 10 Spieler.

    After

    Setting
    MAX_PLAYERS
    Default
    8
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Added SERVER_NAME

    The server name

    After

    Setting
    SERVER_NAME
    Default
    Windrose Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Use Direct Connection: Added USE_DIRECT_CONNECTION

    1 = Spieler verbinden per Direct Connect ueber die zugewiesene IP:Port (GSH-Standard, der Invite-Code braucht UPnP/NAT-Punch-Through und funktioniert hinter Wings nicht). 0 = Invite-Code-Modus.

    After

    Setting
    USE_DIRECT_CONNECTION
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
All games Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Minecraft Bedrock Edition Interface Change documented

Minecraft Bedrock: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Minecraft Java Edition Interface Change documented

Minecraft Java: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

All games Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

Minecraft Java Edition Interface Change documented

Minecraft Java: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

ARK: Survival Ascended Developer announcement Published

Community Crunch 522: The Good, the Bad and the Ugly

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Minecraft Java Edition Interface Change documented

Minecraft Java: game tools: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.

All games Interface Change documented

Guided startup parameters: revised

The guided tools were revised in the shared panel code. The entry concerns the interface or its processing. The date records the change; availability on an individual server depends on the game, software, plugins and permissions.