- Disable Crosshair: Added
DISABLE_CROSSHAIR
When ON, will disable the crosshair from being visible while on the server.
After
- Setting
- DISABLE_CROSSHAIR
- Default
- 0
- When it takes effect
- Takes effect after saving and restarting the server.
- Disable Personal Light: Added
DISABLE_PERSONAL_LIGHT
When ON, will disable a personal light positioned above all clients during the night time while on the server.
After
- Setting
- DISABLE_PERSONAL_LIGHT
- Default
- 1
- When it takes effect
- Takes effect after saving and restarting the server.
- Disable Third Person: Added
DISABLE_THIRD
When ON, will disable third person view while on the server.
After
- Setting
- DISABLE_THIRD
- Default
- 0
- When it takes effect
- Takes effect after saving and restarting the server.
- Disable VoN: Added
DISABLE_VON
When ON, will disable Voice over Network (voice chat) in the server.
After
- Setting
- DISABLE_VON
- Default
- 0
- When it takes effect
- Takes effect after saving and restarting the server.
- Enforce Game Version: Added
ENFORCE_BUILD
When ON, the server will allow the connection only to clients with same the version as the server.
After
- Setting
- ENFORCE_BUILD
- Default
- 1
- When it takes effect
- Takes effect after saving and restarting the server.
- Darker Nights: Added
LIGHTING_CONFIG
When ON, will make nights darker (more accurate nights, but hard to see without a light).
After
- Setting
- LIGHTING_CONFIG
- Default
- 0
- When it takes effect
- Takes effect after saving and restarting the server.
- Max Players: Added
MAX_PLAYERS
Maximum number of players allowed to join the server.
After
- Setting
- MAX_PLAYERS
- Default
- 64
- When it takes effect
- Takes effect after saving and restarting the server.
- Additional Mods: Added
MODIFICATIONS
A semicolon-separated list of mod folders to load from the root directory. Useful for loading manually uploaded mods. Any mods in this list that are in "@workshopID" form will also be included in Automatic Updates (if enabled). NO capital letters, spaces, or folders starting with a number! (ex. myMod;@123456789;@987654321;etc;)
After
- Setting
- MODIFICATIONS
- Default
- When it takes effect
- Takes effect after saving and restarting the server.
- [Repair] Make Mod Files Lowercase: Added
MODS_LOWERCASE
Every mod that is set to be loaded will have its folder and files changed to lowercase (to prevent errors). It is recommended to enable this for one server boot after copying a mod from a Windows machine to the server, or if mods seem to not be loading.
After
- Setting
- MODS_LOWERCASE
- Default
- 0
- When it takes effect
- Takes effect after saving and restarting the server.
- Modlist File (Exported from DayZ Launcher): Added
MOD_FILE
Filename for an exported modlist. This file will be parsed for mod installation and loading. Upload your HTML file to the root directory (eg. /home/container/modlist.html). Leave blank to disable loading mods from a modlist.
After
- Setting
- MOD_FILE
- Default
- modlist.html
- When it takes effect
- Takes effect after saving and restarting the server.
- Night Multiplier: Added
NIGHT_MULT
This is an additional multiplier to either speed up or slow down nights in-game. It is multiplied with the "Time Multiplier" variable to get it's final multiplier for night time speed. (Values: 0.1-64.0)
After
- Setting
- NIGHT_MULT
- Default
- 1
- When it takes effect
- Takes effect after saving and restarting the server.
- Persistent Time: Added
PERSISTENT_TIME
The actual server time is saved to storage, so when ON, the next server start will use the saved time value.
After
- Setting
- PERSISTENT_TIME
- Default
- 0
- When it takes effect
- Takes effect after saving and restarting the server.
- Query Port: Added
QUERY_PORT
Steam A2S query port (steamQueryPort in serverDZ.cfg, written at every boot by the startup prefix). Wired to the second allocation by CreateServerJob.
After
- Setting
- QUERY_PORT
- Default
- 27016
- Range / options
- … – 65535
- When it takes effect
- Takes effect after saving and restarting the server.
- [Advanced] Server-Side Only Mods: Added
SERVERMODS
Mod folders to be used with the "-serverMods" startup option. They only run server-side and are not required by clients if "Verify Signatures" is ON. Any mods in this list that are in "@workshopID" form will also be included in Automatic Updates (if enabled). NO capital letters, spaces, or folders starting with a number! Each folder must be followed with a semicolon (ex. @123456789;@987654321;etc;)
After
- Setting
- SERVERMODS
- Default
- When it takes effect
- Takes effect after saving and restarting the server.
- [Advanced] Server Binary: Added
SERVER_BINARY
Cannot currently be changed. Left in case other branches with different executable names are introduced at a later date.
After
- Setting
- SERVER_BINARY
- Default
- DayZServer
- Range / options
- DayZServer
- When it takes effect
- Takes effect after saving and restarting the server.
- Server Name: Added
SERVER_HOSTNAME
Name of the server that will appear in the server list.
After
- Setting
- SERVER_HOSTNAME
- Default
- DayZ Server
- When it takes effect
- Takes effect after saving and restarting the server.
- [Advanced] Extra Startup Parameters: Added
STARTUP_PARAMS
See https://community.bistudio.com/wiki/DayZ:Server_Configuration#Launch_Parameters for more info on valid flags for this field.
After
- Setting
- STARTUP_PARAMS
- Default
- -doLogs -limitFPS=120
- When it takes effect
- Takes effect after saving and restarting the server.
- Time Multiplier: Added
TIME_MULT
This is a time multiplier for in-game time (ie. 12 would move a full 24-hour day in-game 12 times faster, making it last 2 hours "in real life"). (Values: 0-24)
After
- Setting
- TIME_MULT
- Default
- 12
- When it takes effect
- Takes effect after saving and restarting the server.
- Automatic Updates: Added
UPDATE_SERVER
MUSS 0 bleiben. Auf 1 startet der Image-Entrypoint bei jedem Serverstart ein steamcmd-Update fuer App 223350 — die ist ownership-gated, der Lauf endet in "No subscription" und der Server kommt nicht hoch. Updates liefert der naechtliche Cache-Refill.
After
- Setting
- UPDATE_SERVER
- Default
- 0
- When it takes effect
- Takes effect after saving and restarting the server.
- [Repair] Validate Server Files: Added
VALIDATE_SERVER
Validates all server files when Automatic Updates is ON. Note: This will significantly increase server startup times, so it is recommended to only enable this when needed.
After
- Setting
- VALIDATE_SERVER
- Default
- 0
- When it takes effect
- Takes effect after saving and restarting the server.
- Verify Signatures: Added
VERIFY_SIGNATURES
Ensures all clients have exactly the same version of mods or addons that the server is running. Otherwise, they will be kicked upon connection. (2 ON | 0 OFF)
After
- Setting
- VERIFY_SIGNATURES
- Default
- 2
- Range / options
- 0, 2
- When it takes effect
- Takes effect after saving and restarting the server.
- VoN Quality: Added
VON_QUALITY
Voice over Network codec quality; the higher the better. (Values 0-30)
After
- Setting
- VON_QUALITY
- Default
- 20
- When it takes effect
- Takes effect after saving and restarting the server.