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Updates & improvements

Game updates, plugin versions and improvements to our interface with a traceable history.

Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.

Palworld Interface Deployed state checked

Palworld: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

ARK: Survival Evolved Interface Deployed state checked

ARK: Survival Evolved: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Counter-Strike 2 Interface Deployed state checked

Counter-Strike 2: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Rust Interface Deployed state checked

Rust: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Minecraft Bedrock Edition Interface Deployed state checked

Minecraft Bedrock: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Minecraft Java Edition Interface Deployed state checked

Minecraft Java: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Palworld Setting Deployed state checked

Palworld: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (30)
  • EXP Rate: Changed ExpRate

    Before

    Setting
    ExpRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    ExpRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.
  • Lose Pals on Death: Changed bPalLost

    Before

    Setting
    bPalLost
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bPalLost
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Hardcore Mode: Changed bHardcore

    Before

    Setting
    bHardcore
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bHardcore
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Difficulty: Changed Difficulty

    Before

    Setting
    Difficulty
    Default
    Normal
    Range / options
    None, Casual, Normal, Hard
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    Difficulty
    Default
    Normal
    Range / options
    None, Casual, Normal, Hard
    When it takes effect
    Takes effect after saving and restarting the server.
  • Death Penalty: Changed DeathPenalty

    Before

    Setting
    DeathPenalty
    Default
    All
    Range / options
    None, Item, ItemAndEquipment, All
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    DeathPenalty
    Default
    All
    Range / options
    None, Item, ItemAndEquipment, All
    When it takes effect
    Takes effect after saving and restarting the server.
  • Pal Capture Rate: Changed PalCaptureRate

    Before

    Setting
    PalCaptureRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PalCaptureRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.
  • Randomizer Seed: Changed RandomizerSeed

    Before

    Setting
    RandomizerSeed
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    RandomizerSeed
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Pal Randomizer: Changed RandomizerType

    Before

    Setting
    RandomizerType
    Default
    None
    Range / options
    None, Region, All
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    RandomizerType
    Default
    None
    Range / options
    None, Region, All
    When it takes effect
    Takes effect after saving and restarting the server.
  • Pal Spawn Rate: Changed PalSpawnNumRate

    Before

    Setting
    PalSpawnNumRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PalSpawnNumRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.
  • Player list in pause menu: Changed bShowPlayerList

    Before

    Setting
    bShowPlayerList
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bShowPlayerList
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
  • Daytime Speed: Changed DayTimeSpeedRate

    Before

    Setting
    DayTimeSpeedRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    DayTimeSpeedRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players per Guild: Changed GuildPlayerMaxNum

    Before

    Setting
    GuildPlayerMaxNum
    Default
    20
    Range / options
    1 – 100
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    GuildPlayerMaxNum
    Default
    20
    Range / options
    1 – 100
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Update: Changed AUTO_UPDATE

    1 = beim Start updaten

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    32

    Before

    Setting
    MAX_PLAYERS
    Default
    32
    Range / options
    1 – 32
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    32
    Range / options
    1 – 32
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Name: Changed SERVER_NAME

    Game-Serverhosting Server

    Before

    Setting
    SERVER_NAME
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SERVER_NAME
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Collection Drop Rate: Changed CollectionDropRate

    Before

    Setting
    CollectionDropRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    CollectionDropRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.
  • Nighttime Speed: Changed NightTimeSpeedRate

    Before

    Setting
    NightTimeSpeedRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    NightTimeSpeedRate
    Default
    1
    Range / options
    0.1 – 20
    When it takes effect
    Takes effect after saving and restarting the server.
  • Friendly Fire: Changed bEnableFriendlyFire

    Before

    Setting
    bEnableFriendlyFire
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bEnableFriendlyFire
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Raid events: Changed bEnableInvaderEnemy

    Before

    Setting
    bEnableInvaderEnemy
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bEnableInvaderEnemy
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max. Base Camp Workers: Changed BaseCampWorkerMaxNum

    Before

    Setting
    BaseCampWorkerMaxNum
    Default
    15
    Range / options
    1 – 50
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    BaseCampWorkerMaxNum
    Default
    15
    Range / options
    1 – 50
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max. Base Camps per Guild: Changed BaseCampMaxNumInGuild

    Before

    Setting
    BaseCampMaxNumInGuild
    Default
    4
    Range / options
    1 – 10
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    BaseCampMaxNumInGuild
    Default
    4
    Range / options
    1 – 10
    When it takes effect
    Takes effect after saving and restarting the server.
  • Player Attack Damage: Changed PlayerDamageRateAttack

    Before

    Setting
    PlayerDamageRateAttack
    Default
    1
    Range / options
    0.1 – 5
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PlayerDamageRateAttack
    Default
    1
    Range / options
    0.1 – 5
    When it takes effect
    Takes effect after saving and restarting the server.
  • Community Server: Changed COMMUNITY_SERVER

    Enabled by default for Xbox, PS5, Steam and Mac crossplay

    Before

    Setting
    COMMUNITY_SERVER
    Default
    true
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    COMMUNITY_SERVER
    Default
    true
    Range / options
    true, false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Global Palbox: Export: Changed bAllowGlobalPalboxExport

    Before

    Setting
    bAllowGlobalPalboxExport
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bAllowGlobalPalboxExport
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
  • Global Palbox: Import: Changed bAllowGlobalPalboxImport

    Before

    Setting
    bAllowGlobalPalboxImport
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bAllowGlobalPalboxImport
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Huge Pal Egg hatch time (hours): Changed PalEggDefaultHatchingTime

    Before

    Setting
    PalEggDefaultHatchingTime
    Default
    72
    Range / options
    0 – 720
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PalEggDefaultHatchingTime
    Default
    72
    Range / options
    0 – 720
    When it takes effect
    Takes effect after saving and restarting the server.
  • Player Hunger Rate: Changed PlayerStomachDecreaceRate

    Before

    Setting
    PlayerStomachDecreaceRate
    Default
    1
    Range / options
    0.1 – 5
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    PlayerStomachDecreaceRate
    Default
    1
    Range / options
    0.1 – 5
    When it takes effect
    Takes effect after saving and restarting the server.
  • Player-to-Player Damage: Changed bEnablePlayerToPlayerDamage

    Before

    Setting
    bEnablePlayerToPlayerDamage
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bEnablePlayerToPlayerDamage
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
  • Random Pal Levels: Changed bIsRandomizerPalLevelRandom

    Before

    Setting
    bIsRandomizerPalLevelRandom
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    bIsRandomizerPalLevelRandom
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Building Deterioration Rate: Changed BuildObjectDeteriorationDamageRate

    Before

    Setting
    BuildObjectDeteriorationDamageRate
    Default
    1
    Range / options
    0 – 10
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    BuildObjectDeteriorationDamageRate
    Default
    1
    Range / options
    0 – 10
    When it takes effect
    Takes effect after saving and restarting the server.
Necesse Setting Deployed state checked

Necesse: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (15)
  • Workshop Mod IDs: Changed MOD_IDS

    Komma-getrennte Steam-Workshop-IDs (App 1169040). Werden beim (Neu-)Start heruntergeladen und als .jar in ./mods abgelegt. Leer = keine Mods.

    Before

    Setting
    MOD_IDS
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MOD_IDS
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Save Name: Changed SAVE_NAME

    Name of the save file.

    Before

    Setting
    SAVE_NAME
    Default
    Save1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SAVE_NAME
    Default
    Save1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Message of the day: Changed MOTD

    Text, accented characters and emoji are preserved. Commas, quotes, backslashes and other special characters are safely escaped in the config file. The preview shows this escaping; the game displays your original text.

    Before

    Setting
    MOTD
    Default

    After

    Setting
    MOTD
    Default
  • Steam Auto Update: Changed AUTO_UPDATE

    Enable or disable auto-update on startup. 0 to disable and 1 to enable.

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Player Slots: Changed SERVER_SLOTS

    Number of slots available for players to join the server.

    Before

    Setting
    SERVER_SLOTS
    Default
    10
    Range / options
    … – 99
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SERVER_SLOTS
    Default
    10
    Range / options
    … – 99
    When it takes effect
    Takes effect after saving and restarting the server.
  • Write session logs: Changed logging

    Disabling reduces disk writes but makes later troubleshooting harder.

    Before

    Setting
    logging
    Default
    true

    After

    Setting
    logging
    Default
    true
  • Settler job search range (tiles): Changed jobSearchRange

    Larger ranges can increase settlement CPU load.

    Before

    Setting
    jobSearchRange
    Default
    100
    Range / options
    10 – 500

    After

    Setting
    jobSearchRange
    Default
    100
    Range / options
    10 – 500
  • Pause world when empty: Changed pauseWhenEmpty

    Stops world time, crops, NPC work and events while nobody is connected.

    Before

    Setting
    pauseWhenEmpty
    Default
    true

    After

    Setting
    pauseWhenEmpty
    Default
    true
  • Delegate more work to clients: Changed giveClientsPower

    May make movement smoother but trusts clients more. Off keeps stricter server validation.

    Before

    Setting
    giveClientsPower
    Default
    true

    After

    Setting
    giveClientsPower
    Default
    true
  • Unload unattended settlements: Changed unloadSettlements

    Before

    Setting
    unloadSettlements
    Default
    false

    After

    Setting
    unloadSettlements
    Default
    false
  • Unload levels after (seconds): Changed unloadLevelsCooldown

    How long an abandoned level remains in memory. Very high values increase memory use.

    Before

    Setting
    unloadLevelsCooldown
    Default
    30
    Range / options
    5 – 3600

    After

    Setting
    unloadLevelsCooldown
    Default
    30
    Range / options
    5 – 3600
  • Dropped-item lifetime (minutes): Changed droppedItemsLifeMinutes

    0 means indefinitely. A positive value prevents abandoned items from consuming resources forever.

    Before

    Setting
    droppedItemsLifeMinutes
    Default
    0
    Range / options
    0 – 10080

    After

    Setting
    droppedItemsLifeMinutes
    Default
    0
    Range / options
    0 – 10080
  • Client timeout (seconds): Changed maxClientLatencySeconds

    Before

    Setting
    maxClientLatencySeconds
    Default
    30
    Range / options
    5 – 300

    After

    Setting
    maxClientLatencySeconds
    Default
    30
    Range / options
    5 – 300
  • Maximum settlements per player: Changed maxSettlementsPerPlayer

    -1 means unlimited.

    Before

    Setting
    maxSettlementsPerPlayer
    Default
    -1
    Range / options
    -1 – 100

    After

    Setting
    maxSettlementsPerPlayer
    Default
    -1
    Range / options
    -1 – 100
  • Maximum settlers per settlement: Changed maxSettlersPerSettlement

    -1 means unlimited.

    Before

    Setting
    maxSettlersPerSettlement
    Default
    -1
    Range / options
    -1 – 250

    After

    Setting
    maxSettlersPerSettlement
    Default
    -1
    Range / options
    -1 – 250
Minecraft Java Edition Setting Deployed state checked

Minecraft Java Edition: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (37)
  • Build Number: Changed BUILD_NUMBER

    The build number for the paper release. Leave at latest to always get the latest version. Invalid versions will default to latest.

    Before

    Setting
    BUILD_NUMBER
    Default
    latest
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    BUILD_NUMBER
    Default
    latest
    When it takes effect
    Takes effect after saving and restarting the server.
  • Enable PvP: Changed pvp

    Before

    Setting
    pvp
    Default
    true
    When it takes effect
    Follow the editor’s activation instructions when saving.
    When it takes effect
    Since Minecraft 1.21.9, this setting is no longer read from server.properties. Use this gamerule instead: pvp

    After

    Setting
    pvp
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
    When it takes effect
    Since Minecraft 1.21.9, this setting is no longer read from server.properties. Use this gamerule instead: pvp
  • Message of the Day (MOTD): Changed motd

    Before

    Setting
    motd
    Default
    A Minecraft Server
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    motd
    Default
    A Minecraft Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Jar File: Changed SERVER_JARFILE

    The name of the server jarfile to run the server with.

    Before

    Setting
    SERVER_JARFILE
    Default
    server.jar
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SERVER_JARFILE
    Default
    server.jar
    When it takes effect
    Takes effect after saving and restarting the server.
  • Minecraft Version: Changed MINECRAFT_VERSION

    The version of minecraft to download. Leave at latest to always get the latest version. Invalid versions will default to latest.

    Before

    Setting
    MINECRAFT_VERSION
    Default
    latest
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MINECRAFT_VERSION
    Default
    latest
    When it takes effect
    Takes effect after saving and restarting the server.
  • Game Mode: Changed gamemode

    Before

    Setting
    gamemode
    Default
    survival
    Range / options
    survival, creative, adventure, spectator
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    gamemode
    Default
    survival
    Range / options
    survival, creative, adventure, spectator
    When it takes effect
    Takes effect after saving and restarting the server.
  • Hardcore Mode: Changed hardcore

    Before

    Setting
    hardcore
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    hardcore
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Difficulty: Changed difficulty

    Before

    Setting
    difficulty
    Default
    easy
    Range / options
    peaceful, easy, normal, hard
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    difficulty
    Default
    easy
    Range / options
    peaceful, easy, normal, hard
    When it takes effect
    Takes effect after saving and restarting the server.
  • World Name: Changed level-name

    Determines which world folder is loaded. A new name loads a different (possibly empty) world — your existing world is not deleted and returns once you re-enter the old name and restart.

    Before

    Setting
    level-name
    Default
    world
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    level-name
    Default
    world
    When it takes effect
    Takes effect after saving and restarting the server.
  • World Seed: Changed level-seed

    Before

    Setting
    level-seed
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    level-seed
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • World Type: Changed level-type

    Before

    Setting
    level-type
    Default
    normal
    Range / options
    normal, flat, largeBiomes, amplified
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    level-type
    Default
    normal
    Range / options
    normal, flat, largeBiomes, amplified
    When it takes effect
    Takes effect after saving and restarting the server.
  • Spawn NPCs: Changed spawn-npcs

    Before

    Setting
    spawn-npcs
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
    When it takes effect
    Since Minecraft 1.21.2, this setting is no longer read from server.properties.

    After

    Setting
    spawn-npcs
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
    When it takes effect
    Since Minecraft 1.21.2, this setting is no longer read from server.properties.
  • Enable Whitelist: Changed white-list

    Before

    Setting
    white-list
    Default
    false
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    white-list
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed max-players

    Before

    Setting
    max-players
    Default
    20
    Range / options
    1 – 200
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    max-players
    Default
    20
    Range / options
    1 – 200
    When it takes effect
    Takes effect after saving and restarting the server.
  • Online Mode (Mojang Auth): Changed online-mode

    Java Edition: online authentication protects player names and UUIDs. Disabling it enables identity spoofing and is not recommended.

    Before

    Setting
    online-mode
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    online-mode
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
  • Server Port: Changed server-port

    The port is assigned automatically when the server starts and cannot be changed here.

    Before

    Setting
    server-port
    Default
    25565
    Range / options
    1024 – 65535
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    server-port
    Default
    25565
    Range / options
    1024 – 65535
    When it takes effect
    Takes effect after saving and restarting the server.
  • Allow Flight: Changed allow-flight

    Before

    Setting
    allow-flight
    Default
    false
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    allow-flight
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Enable Nether: Changed allow-nether

    Before

    Setting
    allow-nether
    Default
    true
    When it takes effect
    Follow the editor’s activation instructions when saving.
    When it takes effect
    Since Minecraft 1.21.9, this setting is no longer read from server.properties. Use this gamerule instead: allowEnteringNetherUsingPortals

    After

    Setting
    allow-nether
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
    When it takes effect
    Since Minecraft 1.21.9, this setting is no longer read from server.properties. Use this gamerule instead: allowEnteringNetherUsingPortals
  • Enable Server List Status: Changed enable-status

    Before

    Setting
    enable-status
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    enable-status
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
  • Resource Pack URL: Changed resource-pack

    Before

    Setting
    resource-pack
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    resource-pack
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Spawn Animals: Changed spawn-animals

    Before

    Setting
    spawn-animals
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
    When it takes effect
    Since Minecraft 1.21.2, this setting is no longer read from server.properties.

    After

    Setting
    spawn-animals
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
    When it takes effect
    Since Minecraft 1.21.2, this setting is no longer read from server.properties.
  • View Distance: Changed view-distance

    Java view distance in chunks. High values increase network, memory and CPU load.

    Before

    Setting
    view-distance
    Default
    10
    Range / options
    2 – 32
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    view-distance
    Default
    10
    Range / options
    2 – 32
    When it takes effect
    Takes effect after saving and restarting the server.
  • Force Game Mode on Join: Changed force-gamemode

    Before

    Setting
    force-gamemode
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    force-gamemode
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max. World Size: Changed max-world-size

    Before

    Setting
    max-world-size
    Default
    29999984
    Range / options
    1 – 29999984
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    max-world-size
    Default
    29999984
    Range / options
    1 – 29999984
    When it takes effect
    Takes effect after saving and restarting the server.
  • Spawn Monsters: Changed spawn-monsters

    Before

    Setting
    spawn-monsters
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
    When it takes effect
    Since Minecraft 1.21.9, this setting is no longer read from server.properties. Use this gamerule instead: spawnMonsters

    After

    Setting
    spawn-monsters
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
    When it takes effect
    Since Minecraft 1.21.9, this setting is no longer read from server.properties. Use this gamerule instead: spawnMonsters
  • Spawn Protection (Radius): Changed spawn-protection

    Before

    Setting
    spawn-protection
    Default
    16
    Range / options
    0 – 100
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    spawn-protection
    Default
    16
    Range / options
    0 – 100
    When it takes effect
    Takes effect after saving and restarting the server.
  • Enforce Whitelist: Changed enforce-whitelist

    Before

    Setting
    enforce-whitelist
    Default
    false
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    enforce-whitelist
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Resource Pack SHA-1: Changed resource-pack-sha1

    Before

    Setting
    resource-pack-sha1
    Default
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    resource-pack-sha1
    Default
    When it takes effect
    Takes effect after saving and restarting the server.
  • Generate Structures: Changed generate-structures

    Before

    Setting
    generate-structures
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    generate-structures
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
  • Hide Online Players: Changed hide-online-players

    Before

    Setting
    hide-online-players
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    hide-online-players
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • AFK Timeout (Minutes): Changed player-idle-timeout

    Before

    Setting
    player-idle-timeout
    Default
    0
    Range / options
    0 – 999
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    player-idle-timeout
    Default
    0
    Range / options
    0 – 999
    When it takes effect
    Takes effect after saving and restarting the server.
  • Simulation Distance: Changed simulation-distance

    Java simulation distance for ticks, mobs and redstone. It is not Bedrock tick distance; high values increase CPU load.

    Before

    Setting
    simulation-distance
    Default
    10
    Range / options
    2 – 32
    When it takes effect
    Follow the editor’s activation instructions when saving.

    After

    Setting
    simulation-distance
    Default
    10
    Range / options
    2 – 32
    When it takes effect
    Takes effect after saving and restarting the server.
  • Enable Command Blocks: Changed enable-command-block

    Before

    Setting
    enable-command-block
    Default
    false
    When it takes effect
    Follow the editor’s activation instructions when saving.
    When it takes effect
    Since Minecraft 1.21.9, this setting is no longer read from server.properties. Use this gamerule instead: commandBlocksEnabled

    After

    Setting
    enable-command-block
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
    When it takes effect
    Since Minecraft 1.21.9, this setting is no longer read from server.properties. Use this gamerule instead: commandBlocksEnabled
  • Require Resource Pack: Changed require-resource-pack

    Before

    Setting
    require-resource-pack
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    require-resource-pack
    Default
    false
    When it takes effect
    Takes effect after saving and restarting the server.
  • Broadcast Console Messages to Operators: Changed broadcast-console-to-ops

    Before

    Setting
    broadcast-console-to-ops
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    broadcast-console-to-ops
    Default
    true
    When it takes effect
    Takes effect after saving and restarting the server.
  • Compression Threshold (Bytes): Changed network-compression-threshold

    Before

    Setting
    network-compression-threshold
    Default
    256
    Range / options
    -1 – 65535
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    network-compression-threshold
    Default
    256
    Range / options
    -1 – 65535
    When it takes effect
    Takes effect after saving and restarting the server.
  • Entity Broadcast Range (%): Changed entity-broadcast-range-percentage

    Before

    Setting
    entity-broadcast-range-percentage
    Default
    100
    Range / options
    10 – 1000
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    entity-broadcast-range-percentage
    Default
    100
    Range / options
    10 – 1000
    When it takes effect
    Takes effect after saving and restarting the server.
Left 4 Dead 2 Setting Deployed state checked

Left 4 Dead 2: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (11)
  • Hostname: Changed HOSTNAME

    Name des Servers in der Serverliste (hostname).

    Before

    Setting
    HOSTNAME
    Default
    Left 4 Dead 2 Server
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    HOSTNAME
    Default
    Left 4 Dead 2 Server
    When it takes effect
    Takes effect after saving and restarting the server.
  • Default Map: Changed SRCDS_MAP

    Startkarte (z.B. c1m1_hotel)

    Before

    Setting
    SRCDS_MAP
    Default
    c1m1_hotel
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SRCDS_MAP
    Default
    c1m1_hotel
    When it takes effect
    Takes effect after saving and restarting the server.
  • Auto Update: Changed AUTO_UPDATE

    1 = beim Start updaten

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    Maximale Spielerzahl (+maxplayers)

    Before

    Setting
    MAX_PLAYERS
    Default
    8
    Range / options
    … – 32
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    8
    Range / options
    … – 32
    When it takes effect
    Takes effect after saving and restarting the server.
  • LAN mode (sv_lan): Changed sv_lan

    1 = LAN only, 0 = public.

    Before

    Setting
    sv_lan
    Default
    0

    After

    Setting
    sv_lan
    Default
    0
  • Enable cheats (sv_cheats): Changed sv_cheats

    Allows console commands. Disable on public servers.

    Before

    Setting
    sv_cheats
    Default
    0

    After

    Setting
    sv_cheats
    Default
    0
  • Game mode (mp_gamemode): Changed mp_gamemode

    Co-op, Versus, Survival, Realism, Realism Versus or Scavenge. Vanilla ignores this direct config line. Choose the mode when starting a map, e.g. map c1m1_hotel versus.

    Before

    Setting
    mp_gamemode
    Default
    coop
    Range / options
    coop, versus, survival, realism, realismversus, scavenge

    After

    Setting
    mp_gamemode
    Default
    coop
    Range / options
    coop, versus, survival, realism, realismversus, scavenge
  • Difficulty (z_difficulty): Changed z_difficulty

    Zombie difficulty: Easy/Normal/Hard/Impossible (Expert).

    Before

    Setting
    z_difficulty
    Default
    Normal
    Range / options
    Easy, Normal, Hard, Impossible

    After

    Setting
    z_difficulty
    Default
    Normal
    Range / options
    Easy, Normal, Hard, Impossible
  • Survivor limit (survivor_limit): Changed survivor_limit

    Vanilla: 1 to 4, default 4. Vanilla ignores this direct config line. Changes require SourceMod with sm_cvar; more than 4 additionally requires a multiplayer plugin.

    Before

    Setting
    survivor_limit
    Default
    4
    Range / options
    1 – 32

    After

    Setting
    survivor_limit
    Default
    4
    Range / options
    1 – 4
  • Voice chat (sv_voiceenable): Changed sv_voiceenable

    1 = players can talk, 0 = disabled.

    Before

    Setting
    sv_voiceenable
    Default
    1

    After

    Setting
    sv_voiceenable
    Default
    1
  • Max player zombies (z_max_player_zombies): Changed z_max_player_zombies

    Vanilla: 0 to 4, default 4. Number of human infected in Versus mode. Vanilla ignores this direct config line; changes require SourceMod with sm_cvar.

    Before

    Setting
    z_max_player_zombies
    Default
    28
    Range / options
    1 – 64

    After

    Setting
    z_max_player_zombies
    Default
    4
    Range / options
    0 – 4
7 Days to Die Setting Deployed state checked

7 Days to Die: settings

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

Changed settings (45)
  • Auto Update: Changed AUTO_UPDATE

    1 = beim Start updaten

    Before

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    AUTO_UPDATE
    Default
    1
    When it takes effect
    Takes effect after saving and restarting the server.
  • Max Players: Changed MAX_PLAYERS

    Maximum player slots enforced at server startup (patched into serverconfig.xml ServerMaxPlayerCount by the GSH wrapper).

    Before

    Setting
    MAX_PLAYERS
    Default
    8
    Range / options
    1 – 64
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    MAX_PLAYERS
    Default
    8
    Range / options
    1 – 64
    When it takes effect
    Takes effect after saving and restarting the server.
  • Spielversion: Changed SRCDS_BETAID

    Waehle die 7 Days to Die-Version (Steam-Branch). 'public' = neueste offizielle Version. Aeltere Branches (v2.6, v2.5, ...) fuer aeltere Overhaul-Mods wie War of the Walkers. Nach dem Aendern der Version im Bereich Einstellungen einen Reinstall ausloesen, damit die gewaehlte Version heruntergeladen wird (Weltdaten bleiben erhalten, Backup empfohlen). Die gewaehlte Version bleibt jetzt auch nach einem Server-Neustart erhalten.

    Before

    Setting
    SRCDS_BETAID
    Default
    public
    Range / options
    public, v3.0.0, v2.6, v2.5, v1.4, alpha21.2, alpha20.7
    When it takes effect
    Takes effect after saving and restarting the server.

    After

    Setting
    SRCDS_BETAID
    Default
    public
    Range / options
    public, v3.0.0, v2.6, v2.5, v1.4, alpha21.2, alpha20.7
    When it takes effect
    Takes effect after saving and restarting the server.
  • Region: Changed Region

    Region used by server-browser filters.

    Before

    Setting
    Region
    Default
    Europe
    Range / options
    Europe, NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Russia, Asia, MiddleEast, Africa, Oceania

    After

    Setting
    Region
    Default
    Europe
    Range / options
    Europe, NorthAmericaEast, NorthAmericaWest, CentralAmerica, SouthAmerica, Russia, Asia, MiddleEast, Africa, Oceania
  • Save-game name: Changed GameName

    Controls the save name. Do not change after a series starts. Use A-Z, a-z, 0-9, spaces and _-. (at most 255 characters, no accented letters or leading/trailing spaces).

    Before

    Setting
    GameName
    Default
    MyGame

    After

    Setting
    GameName
    Default
    MyGame
  • Server language: Changed Language

    English language name used by search, e.g. German or English.

    Before

    Setting
    Language
    Default
    German

    After

    Setting
    Language
    Default
    German
  • World: Changed GameWorld

    Navezgane, RWG or the exact name of an existing world. WARNING: changing this loads/creates another save — back up the world first.

    Before

    Setting
    GameWorld
    Default
    Navezgane

    After

    Setting
    GameWorld
    Default
    Navezgane
  • Easy Anti-Cheat: Changed EACEnabled

    Keep enabled for public or crossplay sessions.

    Before

    Setting
    EACEnabled
    Default
    true

    After

    Setting
    EACEnabled
    Default
    true
  • Cheat/creative mode: Changed BuildCreate

    Enable only for testing; this changes the conditions of a regular series.

    Before

    Setting
    BuildCreate
    Default
    false

    After

    Setting
    BuildCreate
    Default
    false
  • Reset unvisited chunks (game days): Changed MaxChunkAge

    -1 = disabled. Otherwise long-unvisited, unprotected chunks can reset to their original state.

    Before

    Setting
    MaxChunkAge
    Default
    -1
    Range / options
    -1 – 3650

    After

    Setting
    MaxChunkAge
    Default
    -1
    Range / options
    -1 – 3650
  • Sandbox code (V3.1+): Changed SandboxCode

    Controls 150+ rules including difficulty, XP, day length, loot, zombie behaviour and Blood Moon. In the CURRENT 7DTD client open New Game → Sandbox Options, configure everything, choose Copy Code, then paste it here. Do not reuse legacy guide properties. Re-check/copy it after every game update: an invalid code can reset some or all settings to defaults.

    Before

    Setting
    SandboxCode
    Default
    AAAJABJACJADJARFBNC

    After

    Setting
    SandboxCode
    Default
    AAAJABJACJADJARFBNC
  • RWG seed: Changed WorldGenSeed

    Only for GameWorld=RWG. Do not change after a series starts or another world may be selected.

    Before

    Setting
    WorldGenSeed
    Default
    MyGame

    After

    Setting
    WorldGenSeed
    Default
    MyGame
  • RWG world size: Changed WorldGenSize

    Officially supported edge length. Larger worlds need considerably more generation time, RAM and disk.

    Before

    Setting
    WorldGenSize
    Default
    6144
    Range / options
    6144, 8192, 10240

    After

    Setting
    WorldGenSize
    Default
    6144
    Range / options
    6144, 8192, 10240
  • Land-claim size: Changed LandClaimSize

    Edge length of the protected area in blocks.

    Before

    Setting
    LandClaimSize
    Default
    41
    Range / options
    1 – 201

    After

    Setting
    LandClaimSize
    Default
    41
    Range / options
    1 – 201
  • Per-save data limit (MB): Changed SaveDataLimit

    -1 = disabled. Warning: the tested V3.3 dedicated server still reports -1 (unlimited) despite a positive XML value. Do not rely on this limit in that version. Versions that enforce it may reset saved chunks when the limit is reached.

    Before

    Setting
    SaveDataLimit
    Default
    -1
    Range / options
    -1 – 102400

    After

    Setting
    SaveDataLimit
    Default
    -1
    Range / options
    -1 – 102400
  • Land claims per player: Changed LandClaimCount

    Maximum active land-claim blocks per player.

    Before

    Setting
    LandClaimCount
    Default
    5
    Range / options
    0 – 20

    After

    Setting
    LandClaimCount
    Default
    5
    Range / options
    0 – 20
  • Website URL: Changed ServerWebsiteURL

    Optional full https:// URL linked in the server browser.

    Before

    Setting
    ServerWebsiteURL
    Default

    After

    Setting
    ServerWebsiteURL
    Default
  • Bedroll expiry (real days): Changed BedrollExpiryTime

    Real days since the last login before a bedroll becomes inactive.

    Before

    Setting
    BedrollExpiryTime
    Default
    45
    Range / options
    0 – 365

    After

    Setting
    BedrollExpiryTime
    Default
    45
    Range / options
    0 – 365
  • Minimum distance between claims: Changed LandClaimDeadZone

    Minimum block distance between claims owned by non-friends.

    Before

    Setting
    LandClaimDeadZone
    Default
    30
    Range / options
    0 – 200

    After

    Setting
    LandClaimDeadZone
    Default
    30
    Range / options
    0 – 200
  • Maximum spawned animals: Changed MaxSpawnedAnimals

    World-wide animal limit. Higher values mainly help when many players are spread far apart.

    Before

    Setting
    MaxSpawnedAnimals
    Default
    50
    Range / options
    0 – 100

    After

    Setting
    MaxSpawnedAnimals
    Default
    50
    Range / options
    0 – 100
  • Maximum spawned zombies: Changed MaxSpawnedZombies

    World-wide limit with very high CPU impact; Blood Moon and sleepers apply additional internal scaling.

    Before

    Setting
    MaxSpawnedZombies
    Default
    64
    Range / options
    0 – 128

    After

    Setting
    MaxSpawnedZombies
    Default
    64
    Range / options
    0 – 128
  • Player killing (PvP): Changed PlayerKillingMode

    0 = nobody, 1 = allies only, 2 = strangers only, 3 = everyone.

    Before

    Setting
    PlayerKillingMode
    Default
    3
    Range / options
    0, 1, 2, 3

    After

    Setting
    PlayerKillingMode
    Default
    3
    Range / options
    0, 1, 2, 3
  • Server description: Changed ServerDescription

    Text shown in the server browser.

    Before

    Setting
    ServerDescription
    Default
    A 7 Days to Die server

    After

    Setting
    ServerDescription
    Default
    A 7 Days to Die server
  • Dynamic mesh enabled: Changed DynamicMeshEnabled

    Dynamic distant rendering of world changes.

    Before

    Setting
    DynamicMeshEnabled
    Default
    true

    After

    Setting
    DynamicMeshEnabled
    Default
    true
  • Ignore EOS sanctions: Changed IgnoreEOSSanctions

    Leave disabled for crossplay. Bypassing EOS sanctions prevents crossplay.

    Before

    Setting
    IgnoreEOSSanctions
    Default
    false

    After

    Setting
    IgnoreEOSSanctions
    Default
    false
  • Claim decay mode: Changed LandClaimDecayMode

    0 = slow/linear, 1 = fast/exponential, 2 = no decay until expiry.

    Before

    Setting
    LandClaimDecayMode
    Default
    0
    Range / options
    0, 1, 2

    After

    Setting
    LandClaimDecayMode
    Default
    0
    Range / options
    0, 1, 2
  • Bedroll spawn-protection radius: Changed BedrollDeadZoneSize

    Radius where zombies do not spawn and cleared sleeper volumes do not respawn.

    Before

    Setting
    BedrollDeadZoneSize
    Default
    15
    Range / options
    0 – 150

    After

    Setting
    BedrollDeadZoneSize
    Default
    15
    Range / options
    0 – 150
  • Claim expiry (real days): Changed LandClaimExpiryTime

    Offline time before protection expires.

    Before

    Setting
    LandClaimExpiryTime
    Default
    7
    Range / options
    0 – 365

    After

    Setting
    LandClaimExpiryTime
    Default
    7
    Range / options
    0 – 365
  • Queued mesh layers: Changed MaxQueuedMeshLayers

    Lower values save RAM but can slow chunk generation.

    Before

    Setting
    MaxQueuedMeshLayers
    Default
    1000
    Range / options
    100 – 4000

    After

    Setting
    MaxQueuedMeshLayers
    Default
    1000
    Range / options
    100 – 4000
  • New-player safe zone (game hours): Changed PlayerSafeZoneHours

    Duration of the enemy-free spawn zone in in-game hours.

    Before

    Setting
    PlayerSafeZoneHours
    Default
    5
    Range / options
    0 – 72

    After

    Setting
    PlayerSafeZoneHours
    Default
    5
    Range / options
    0 – 72
  • New-player safe zone through level: Changed PlayerSafeZoneLevel

    New players create an enemy-free spawn zone through this level.

    Before

    Setting
    PlayerSafeZoneLevel
    Default
    5
    Range / options
    0 – 300

    After

    Setting
    PlayerSafeZoneLevel
    Default
    5
    Range / options
    0 – 300
  • First spawn near friend: Changed AllowSpawnNearFriend

    0 = disabled, 1 = always, 2 = only near friends in the forest biome.

    Before

    Setting
    AllowSpawnNearFriend
    Default
    2
    Range / options
    0, 1, 2

    After

    Setting
    AllowSpawnNearFriend
    Default
    2
    Range / options
    0, 1, 2
  • Shared kill-XP range: Changed PartySharedKillRange

    Maximum distance for shared party kill XP and quest-kill credit.

    Before

    Setting
    PartySharedKillRange
    Default
    100
    Range / options
    0 – 10000

    After

    Setting
    PartySharedKillRange
    Default
    100
    Range / options
    0 – 10000
  • Allow crossplay: Changed ServerAllowCrossplay

    Crossplay requires EAC, enforced EOS sanctions and a player count within the game-supported limit.

    Before

    Setting
    ServerAllowCrossplay
    Default
    false

    After

    Setting
    ServerAllowCrossplay
    Default
    false
  • Camera mode: Changed CameraRestrictionMode

    0 = freely switchable, 1 = first person only, 2 = third person only.

    Before

    Setting
    CameraRestrictionMode
    Default
    0
    Range / options
    0, 1, 2

    After

    Setting
    CameraRestrictionMode
    Default
    0
    Range / options
    0, 1, 2
  • Offline hardness delay (min.): Changed LandClaimOfflineDelay

    Minutes after logout before the offline hardness value applies.

    Before

    Setting
    LandClaimOfflineDelay
    Default
    0
    Range / options
    0 – 10080

    After

    Setting
    LandClaimOfflineDelay
    Default
    0
    Range / options
    0 – 10080
  • Dynamic-mesh concurrency: Changed DynamicMeshMaxItemCache

    More concurrent items require more RAM.

    Before

    Setting
    DynamicMeshMaxItemCache
    Default
    3
    Range / options
    1 – 16

    After

    Setting
    DynamicMeshMaxItemCache
    Default
    3
    Range / options
    1 – 16
  • Dynamic mesh only in claims: Changed DynamicMeshLandClaimOnly

    Restricts dynamic mesh to land-claim areas and reduces load.

    Before

    Setting
    DynamicMeshLandClaimOnly
    Default
    true

    After

    Setting
    DynamicMeshLandClaimOnly
    Default
    true
  • Lock player profiles: Changed PersistentPlayerProfiles

    Enabled: players always rejoin with the last profile used on this server.

    Before

    Setting
    PersistentPlayerProfiles
    Default
    false

    After

    Setting
    PersistentPlayerProfiles
    Default
    false
  • Dynamic-mesh claim buffer (chunks): Changed DynamicMeshLandClaimBuffer

    Chunk radius around land claims included in dynamic mesh.

    Before

    Setting
    DynamicMeshLandClaimBuffer
    Default
    3
    Range / options
    0 – 12

    After

    Setting
    DynamicMeshLandClaimBuffer
    Default
    3
    Range / options
    0 – 12
  • Join confirmation text: Changed ServerLoginConfirmationText

    Optional rules or notice players must confirm while joining.

    Before

    Setting
    ServerLoginConfirmationText
    Default

    After

    Setting
    ServerLoginConfirmationText
    Default
  • Maximum view distance: Changed ServerMaxAllowedViewDistance

    6–12; high values noticeably increase RAM and CPU usage.

    Before

    Setting
    ServerMaxAllowedViewDistance
    Default
    12
    Range / options
    6 – 12

    After

    Setting
    ServerMaxAllowedViewDistance
    Default
    12
    Range / options
    6 – 12
  • World download per player (KiB/s): Changed ServerMaxWorldTransferSpeedKiBs

    Maximum first-join world transfer rate; the current server file states about 1300 KiB/s as the effective maximum.

    Before

    Setting
    ServerMaxWorldTransferSpeedKiBs
    Default
    512
    Range / options
    64 – 1300

    After

    Setting
    ServerMaxWorldTransferSpeedKiBs
    Default
    512
    Range / options
    64 – 1300
  • Online claim hardness multiplier: Changed LandClaimOnlineDurabilityModifier

    0 = indestructible; default 4 means four times block hardness.

    Before

    Setting
    LandClaimOnlineDurabilityModifier
    Default
    4
    Range / options
    0 – 32

    After

    Setting
    LandClaimOnlineDurabilityModifier
    Default
    4
    Range / options
    0 – 32
  • Offline claim hardness multiplier: Changed LandClaimOfflineDurabilityModifier

    0 = indestructible; default 4 means four times block hardness.

    Before

    Setting
    LandClaimOfflineDurabilityModifier
    Default
    4
    Range / options
    0 – 32

    After

    Setting
    LandClaimOfflineDurabilityModifier
    Default
    4
    Range / options
    0 – 32
Minecraft Java Edition Server software / mod loader Recorded in the version history

Forge 26.3-66.0.10

This version was detected at the official source. The date identifies our first observation of this version; installation and compatibility are checked separately.

Minecraft Java Edition Server software / mod loader Recorded in the version history

NeoForge 26.3.0.64-beta

This version was detected at the official source. The date identifies our first observation of this version; installation and compatibility are checked separately.

ARK: Survival Ascended Developer announcement Published

Community Crunch 527: Trial by Fury

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Minecraft Bedrock Edition Interface Deployed state checked

Minecraft Bedrock: game tools

The running panel release contains a change to this tool. Recorded field differences show new, removed or changed settings. The date identifies when the deployed state was checked; existing game and plugin installations are not updated by this interface change.

DayZ Developer announcement Published

DayZ Badlands Official Collector’s Vinyl Box Set | Pre-Order Now!

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Factorio Developer announcement Published

Friday Facts #448 - Tuning platforms

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Core Keeper Game update Published

CK 1.3.0.6 - Hotfix

Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.

Effects on plugins

No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.

Minecraft Java Edition Plugin release Recorded in the version history

ViaBackwards 5.12.1

This version was detected at the official source. The date identifies our first observation of this version; installation and compatibility are checked separately.

Minecraft Java Edition Plugin release Recorded in the version history

ViaVersion 5.12.1

This version was detected at the official source. The date identifies our first observation of this version; installation and compatibility are checked separately.