- Allow character reset: Added
AllowCharacterReset
After
- Setting
- AllowCharacterReset
- Default
- true
- Allow Iron Mode job: Added
AllowIronMode
Only applies in Hardcore mode and makes the start substantially harder.
After
- Setting
- AllowIronMode
- Default
- true
- Allow pagers: Added
AllowPagers
Pagers help players find one another.
After
- Setting
- AllowPagers
- Default
- true
- Allow recipe sharing: Added
AllowRecipeSharing
After
- Setting
- AllowRecipeSharing
- Default
- true
- Allow transmog: Added
AllowTransmog
After
- Setting
- AllowTransmog
- Default
- true
- Apocalyptic enemy abilities: Added
ApocalypticAbilities
Allows these abilities regardless of the selected difficulty.
After
- Setting
- ApocalypticAbilities
- Default
- false
- Bridge support requirement: Added
BridgeSupports
0 removes additional support requirements; 2 is the default.
After
- Setting
- BridgeSupports
- Default
- 2
- Range / options
- 0, 1, 2
- Continence drain: Added
ContinenceSpeedMultiplier
After
- Setting
- ContinenceSpeedMultiplier
- Default
- 1
- Range / options
- 0 – 2
- Damage to allies: Added
DamageToAlliesMultiplier
0 disables friendly fire; 1 applies full standard damage.
After
- Setting
- DamageToAlliesMultiplier
- Default
- 0.5
- Range / options
- 0 – 3
- Day/night speed: Added
DayNightCycleSpeedMultiplier
After
- Setting
- DayNightCycleSpeedMultiplier
- Default
- 1
- Range / options
- 0.1 – 3
- Day/night cycle: Added
DayNightCycleState
0 = Normal, 1 = always day, 2 = always night. Fixed time can affect progression.
After
- Setting
- DayNightCycleState
- Default
- 0
- Range / options
- 0, 1, 2
- Death penalty: Added
DeathPenalties
0 = keep all; 1 = equipment & hotbar; 2 = hotbar only; 3 = equipment only; 4 = drop all; 5 = destroy all.
After
- Setting
- DeathPenalties
- Default
- 1
- Range / options
- 0, 1, 2, 3, 4, 5
- Detection speed: Added
DetectionSpeedMultiplier
After
- Setting
- DetectionSpeedMultiplier
- Default
- 1
- Range / options
- 0.1 – 3
- Skip research minigames: Added
DisableResearchMinigame
After
- Setting
- DisableResearchMinigame
- Default
- false
- Durability loss on death: Added
DurabilityLossOnDeathMultiplier
After
- Setting
- DurabilityLossOnDeathMultiplier
- Default
- 0.1
- Range / options
- 0 – 1
- Enemy accuracy: Added
EnemyAccuracy
0 = Pathetic, 1 = Low, 2 = Default, 3 = High, 4 = Precise.
After
- Setting
- EnemyAccuracy
- Default
- 2
- Range / options
- 0, 1, 2, 3, 4
- Enemy damage to deployables: Added
EnemyDeployableDamageMultiplier
After
- Setting
- EnemyDeployableDamageMultiplier
- Default
- 1
- Range / options
- 0 – 5
- Enemy health: Added
EnemyHealthMultiplier
After
- Setting
- EnemyHealthMultiplier
- Default
- 1
- Range / options
- 0.75 – 3
- Enemy damage to players: Added
EnemyPlayerDamageMultiplier
After
- Setting
- EnemyPlayerDamageMultiplier
- Default
- 1
- Range / options
- 0.25 – 3
- Enemy respawn rate: Added
EnemySpawnRate
Higher values respawn enemies more often and can increase server load.
After
- Setting
- EnemySpawnRate
- Default
- 1
- Range / options
- 0.5 – 3
- Fatigue speed: Added
FatigueSpeedMultiplier
After
- Setting
- FatigueSpeedMultiplier
- Default
- 1
- Range / options
- 0 – 2
- First-spawn weapon: Added
FirstTimeStartingWeapon
0 = None, 1 = Shiv, 2 = Desk Leg, 3 = Kitchen Knife, 4 = Starter Baton, 5 = Pipe Club, 6 = Random.
After
- Setting
- FirstTimeStartingWeapon
- Default
- 0
- Range / options
- 0, 1, 2, 3, 4, 5, 6
- Food spoil speed: Added
FoodSpoilSpeedMultiplier
0 stops spoilage, 1 is normal, 2 is twice as fast.
After
- Setting
- FoodSpoilSpeedMultiplier
- Default
- 1
- Range / options
- 0 – 2
- Difficulty: Added
GameDifficulty
1 = Normal, 2 = Hard, 3 = Apocalyptic.
After
- Setting
- GameDifficulty
- Default
- 1
- Range / options
- 1, 2, 3
- Hardcore mode: Added
HardcoreMode
Warning: characters have one life and difficulty is forced to Apocalyptic.
After
- Setting
- HardcoreMode
- Default
- false
- Allow Home Worlds: Added
HomeWorlds
After
- Setting
- HomeWorlds
- Default
- true
- Host access to death bags: Added
HostAccessPlayerCorpses
After
- Setting
- HostAccessPlayerCorpses
- Default
- true
- Hunger speed: Added
HungerSpeedMultiplier
After
- Setting
- HungerSpeedMultiplier
- Default
- 1
- Range / options
- 0 – 2
- Invisible radiation: Added
InvisibleRadiation
Hides radiation screen effects, making Geiger counters more important.
After
- Setting
- InvisibleRadiation
- Default
- false
- Item durability: Added
ItemDurabilityMultiplier
After
- Setting
- ItemDurabilityMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Item stack size: Added
ItemStackSizeMultiplier
After
- Setting
- ItemStackSizeMultiplier
- Default
- 1
- Range / options
- 1 – 30
- Item weight: Added
ItemWeightMultiplier
After
- Setting
- ItemWeightMultiplier
- Default
- 1
- Range / options
- 0 – 5
- Respawn resources: Added
LootRespawnEnabled
Respawns resources around the Facility; furniture is excluded.
After
- Setting
- LootRespawnEnabled
- Default
- false
- Destroy player furniture: Added
PlayerFurnitureDestruction
On destroys furniture at zero durability; off packages it instead.
After
- Setting
- PlayerFurnitureDestruction
- Default
- false
- XP gain: Added
PlayerXPGainMultiplier
0 prevents players from leveling skills.
After
- Setting
- PlayerXPGainMultiplier
- Default
- 1
- Range / options
- 0 – 3
- Power sockets off at night: Added
PowerSocketsOffAtNight
After
- Setting
- PowerSocketsOffAtNight
- Default
- true
- Radiation deals damage: Added
RadiationDealsDamage
After
- Setting
- RadiationDealsDamage
- Default
- false
- Refrigeration effectiveness: Added
RefrigerationEffectivenessMultiplier
After
- Setting
- RefrigerationEffectivenessMultiplier
- Default
- 1
- Range / options
- 0 – 2
- Show death messages: Added
ShowDeathMessages
After
- Setting
- ShowDeathMessages
- Default
- true
- Sink refill rate: Added
SinkRefillRate
0 disables refilling; higher values refill faster.
After
- Setting
- SinkRefillRate
- Default
- 1
- Range / options
- 0 – 10
- Storage restrictions by tag: Added
StorageByTag
Off allows arbitrary item types in containers.
After
- Setting
- StorageByTag
- Default
- true
- Tainted sink water: Added
TaintedSinkWater
After
- Setting
- TaintedSinkWater
- Default
- false
- Thirst speed: Added
ThirstSpeedMultiplier
After
- Setting
- ThirstSpeedMultiplier
- Default
- 1
- Range / options
- 0 – 2
- Weather frequency: Added
WeatherFrequency
1 = Never, 2 = Infrequent, 3 = Normal, 4 = Frequent, 5 = Daily.
After
- Setting
- WeatherFrequency
- Default
- 3
- Range / options
- 1, 2, 3, 4, 5