- Calories per second (deep ocean): Added
/CalorieConsumptionRate/DeepOcean
After
- Setting
- /CalorieConsumptionRate/DeepOcean
- Default
- 30
- Range / options
- 0 – 100
- Calories per second (ocean): Added
/CalorieConsumptionRate/Ocean
After
- Setting
- /CalorieConsumptionRate/Ocean
- Default
- 2
- Range / options
- 0 – 100
- Deep ocean building: Added
/GameSettings/AdvancedGameSettings/AllowDeepOceanBuilding
Allows or prevents building in the Deep Ocean biome.
After
- Setting
- /GameSettings/AdvancedGameSettings/AllowDeepOceanBuilding
- Default
- false
- Unprovoked animal attack frequency: Added
/GameSettings/AdvancedGameSettings/AnimalUnprovokedAttackFrequencyMultiplier
Multiplier for how often animals attack without provocation. 0 disables unprovoked attacks.
After
- Setting
- /GameSettings/AdvancedGameSettings/AnimalUnprovokedAttackFrequencyMultiplier
- Default
- 1
- Range / options
- 0 – 10
- Broken parts disable vehicles: Added
/GameSettings/AdvancedGameSettings/BrokenPartsWillDisableVehicles
Off: broken parts only raise running costs instead of stopping the vehicle.
After
- Setting
- /GameSettings/AdvancedGameSettings/BrokenPartsWillDisableVehicles
- Default
- true
- Specialties can be abandoned: Added
/GameSettings/AdvancedGameSettings/CanAbandonSpecialties
Players may drop skills they already spent points on.
After
- Setting
- /GameSettings/AdvancedGameSettings/CanAbandonSpecialties
- Default
- true
- Claim papers per consumed skill scroll: Added
/GameSettings/AdvancedGameSettings/ClaimPapersGrantedUponSkillscrollConsumed
After
- Setting
- /GameSettings/AdvancedGameSettings/ClaimPapersGrantedUponSkillscrollConsumed
- Default
- 0
- Range / options
- 0 – 10
- Claim stakes per consumed skill scroll: Added
/GameSettings/AdvancedGameSettings/ClaimStakesGrantedUponSkillscrollConsumed
After
- Setting
- /GameSettings/AdvancedGameSettings/ClaimStakesGrantedUponSkillscrollConsumed
- Default
- 0
- Range / options
- 0 – 10
- Storage connection range: Added
/GameSettings/AdvancedGameSettings/ConnectionRangeMultiplier
Multiplier for the distance from which storage containers can be linked.
After
- Setting
- /GameSettings/AdvancedGameSettings/ConnectionRangeMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Crafting resources: Added
/GameSettings/AdvancedGameSettings/CraftResourceMultiplier
Multiplier applied to crafting resource cost.
After
- Setting
- /GameSettings/AdvancedGameSettings/CraftResourceMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Crafting time: Added
/GameSettings/AdvancedGameSettings/CraftTimeMultiplier
Multiplier applied to crafting time.
After
- Setting
- /GameSettings/AdvancedGameSettings/CraftTimeMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Fuel efficiency: Added
/GameSettings/AdvancedGameSettings/FuelEfficiencyMultiplier
Multiplier applied to fuel yield per unit.
After
- Setting
- /GameSettings/AdvancedGameSettings/FuelEfficiencyMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Plant growth: Added
/GameSettings/AdvancedGameSettings/GrowthRateMultiplier
Global scale for how quickly plants mature.
After
- Setting
- /GameSettings/AdvancedGameSettings/GrowthRateMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Max professions per citizen: Added
/GameSettings/AdvancedGameSettings/MaxProfessionsPerCitizen
After
- Setting
- /GameSettings/AdvancedGameSettings/MaxProfessionsPerCitizen
- Default
- 10
- Range / options
- 1 – 50
- Max specialties per citizen: Added
/GameSettings/AdvancedGameSettings/MaxSpecialtiesPerCitizen
After
- Setting
- /GameSettings/AdvancedGameSettings/MaxSpecialtiesPerCitizen
- Default
- 33
- Range / options
- 1 – 100
- Meteor impact after (days): Added
/GameSettings/AdvancedGameSettings/MeteorImpactInDays
Real days from world start until impact.
After
- Setting
- /GameSettings/AdvancedGameSettings/MeteorImpactInDays
- Default
- 30
- Range / options
- 1 – 365
- Skill required to replace parts: Added
/GameSettings/AdvancedGameSettings/RequireSkillsToReplaceParts
Parts on stations and vehicles may only be swapped with the matching skill.
After
- Setting
- /GameSettings/AdvancedGameSettings/RequireSkillsToReplaceParts
- Default
- true
- Food shelf life: Added
/GameSettings/AdvancedGameSettings/ShelfLifeMultiplier
Multiplier for how long food lasts before spoiling.
After
- Setting
- /GameSettings/AdvancedGameSettings/ShelfLifeMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Skill cost multiplier: Added
/GameSettings/AdvancedGameSettings/SkillCostMultiplier
Scales the XP each skill point costs.
After
- Setting
- /GameSettings/AdvancedGameSettings/SkillCostMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Stack size: Added
/GameSettings/AdvancedGameSettings/StackSizeMultiplier
Multiplier applied to item max stack size. Very large stacks increase memory use; the panel caps the value at 10.
After
- Setting
- /GameSettings/AdvancedGameSettings/StackSizeMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Weight: Added
/GameSettings/AdvancedGameSettings/WeightMultiplier
Multiplier applied to item weight.
After
- Setting
- /GameSettings/AdvancedGameSettings/WeightMultiplier
- Default
- 1
- Range / options
- 0.1 – 10
- Animal behavior: Added
/GameSettings/AnimalBehavior
AttackNormally = animals attack normally, DefensiveOnly = only when provoked, None = never.
After
- Setting
- /GameSettings/AnimalBehavior
- Default
- AttackNormally
- Range / options
- AttackNormally, DefensiveOnly, None
- Collaboration level: Added
/GameSettings/CollaborationLevel
Controls how much players depend on each other (skill gain and specialisation).
After
- Setting
- /GameSettings/CollaborationLevel
- Default
- MediumCollaboration
- Range / options
- NoCollaboration, LowCollaboration, MediumCollaboration, HighCollaboration
- Exhaustion (playtime limit): Added
/GameSettings/ExhaustionEnabled
Limits daily playtime per player. The hours per weekday are configured below (Exhaustion.eco).
After
- Setting
- /GameSettings/ExhaustionEnabled
- Default
- true
- Game speed: Added
/GameSettings/GameSpeed
Adjusts the meteor timeline and overall skill gain.
After
- Setting
- /GameSettings/GameSpeed
- Default
- Normal
- Range / options
- VerySlow, Slow, Normal, Fast, VeryFast
- Meteor: Added
/GameSettings/HasMeteor
With a meteor, an impact destroys the world unless players stop it first.
After
- Setting
- /GameSettings/HasMeteor
- Default
- true
- Hours played per day: Added
/GameSettings/HoursPlayedPerDay
Only applies while exhaustion is enabled.
After
- Setting
- /GameSettings/HoursPlayedPerDay
- Default
- 3
- Range / options
- 0.5 – 24
- Simulation level: Added
/GameSettings/SimulationLevel
Bundles crafting cost, crafting time and carry capacity.
After
- Setting
- /GameSettings/SimulationLevel
- Default
- Normal
- Range / options
- Generous, Normal, Hardcore
- Drowning while swimming: Added
/PlayerCanDrownWhenSwimming
Enabled: when calories run out while swimming, the player is teleported to the nearest shore.
After
- Setting
- /PlayerCanDrownWhenSwimming
- Default
- true
- Swim speed (deep ocean): Added
/SwimSpeed/DeepOcean
After
- Setting
- /SwimSpeed/DeepOcean
- Default
- 0.25
- Range / options
- 0.1 – 2
- Swim speed (ocean): Added
/SwimSpeed/Ocean
After
- Setting
- /SwimSpeed/Ocean
- Default
- 0.75
- Range / options
- 0.1 – 2
- Pause while resting: Added
/AllowExhaustionPauseOnRest
The playtime countdown pauses while the player sits or sleeps.
After
- Setting
- /AllowExhaustionPauseOnRest
- Default
- true
- Bank unused playtime: Added
/AllowPlaytimeSaving
At the daily refresh, unused playtime is added to a time bank.
After
- Setting
- /AllowPlaytimeSaving
- Default
- true
- Bonus hours when enabled: Added
/BonusHoursOnExhaustionEnabled
Extra playtime each player receives when exhaustion is first enabled.
After
- Setting
- /BonusHoursOnExhaustionEnabled
- Default
- 2
- Range / options
- 0 – 24
- Retroactive bonus for late joiners: Added
/BonusRetroactiveHoursAfterStart
Players joining after the first day receive the bonus retroactively.
After
- Setting
- /BonusRetroactiveHoursAfterStart
- Default
- true
- Friday: Added
/FridayExhaustionRefreshHours
Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.
After
- Setting
- /FridayExhaustionRefreshHours
- Default
- 6
- Range / options
- 0 – 24
- Maximum banked hours: Added
/MaxSavedHours
After
- Setting
- /MaxSavedHours
- Default
- 15
- Range / options
- 0 – 168
- Monday: Added
/MondayExhaustionRefreshHours
Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.
After
- Setting
- /MondayExhaustionRefreshHours
- Default
- 3
- Range / options
- 0 – 24
- Daily refresh: hour: Added
/RefreshLocalHours
Hour (server time) at which playtime is recalculated every day.
After
- Setting
- /RefreshLocalHours
- Default
- 0
- Range / options
- 0 – 23
- Daily refresh: minute: Added
/RefreshLocalMinutes
After
- Setting
- /RefreshLocalMinutes
- Default
- 0
- Range / options
- 0 – 59
- Saturday: Added
/SaturdayExhaustionRefreshHours
Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.
After
- Setting
- /SaturdayExhaustionRefreshHours
- Default
- 6
- Range / options
- 0 – 24
- Sunday: Added
/SundayExhaustionRefreshHours
Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.
After
- Setting
- /SundayExhaustionRefreshHours
- Default
- 6
- Range / options
- 0 – 24
- Thursday: Added
/ThursdayExhaustionRefreshHours
Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.
After
- Setting
- /ThursdayExhaustionRefreshHours
- Default
- 3
- Range / options
- 0 – 24
- Tuesday: Added
/TuesdayExhaustionRefreshHours
Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.
After
- Setting
- /TuesdayExhaustionRefreshHours
- Default
- 3
- Range / options
- 0 – 24
- Wednesday: Added
/WednesdayExhaustionRefreshHours
Hours of playtime granted on this weekday. Only applies while exhaustion is enabled.
After
- Setting
- /WednesdayExhaustionRefreshHours
- Default
- 3
- Range / options
- 0 – 24