Game updates, plugin versions and improvements to our interface with a traceable history.
Recorded, available and installed are different states. Your actual installation status and suitable updates are shown in the server panel.
Game updatePublished
Engineer Update: Day One
Announcement from the official source. The source describes the changes; your server installation status is shown separately in the update center.
Effects on plugins
No independent plugin compatibility test is documented for this announcement. Check the affected plugins in the update center before changing game versions.
The image shows the interface on its capture date; earlier versions may differ.
Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08Excerpt of the current interface with sample values. Values and prerequisites illustrate the controls; available tools depend on server software, plugins and permissions. · Captured on 2026-10-08
What the settings do
These values come from our guided editors. Defaults are the editor starting values; they do not show the contents of a customer server.
Enable cheats (sv_cheats)
Allows console commands that are normally locked. Disable on public servers.
Setting
sv_cheats
Default
0
LAN mode (sv_lan)
1 = reachable on local network only (no Steam auth), 0 = public.
Setting
sv_lan
Default
0
Time limit (minutes, mp_timelimit)
How long a map is played in minutes (0 = unlimited).
Setting
mp_timelimit
Default
30
Range / options
0 – 120
Win limit (mp_winlimit)
Number of round wins before the map rotates (0 = disabled).
Setting
mp_winlimit
Default
0
Range / options
0 – 100
Max rounds (mp_maxrounds)
Maximum total rounds per map (0 = unlimited).
Setting
mp_maxrounds
Default
0
Range / options
0 – 100
Auto team balance (mp_autoteambalance)
0 = disabled, 1 = switch players to the other team automatically, 2 = ask for volunteers. Team imbalance 0 disables the check.
Setting
mp_autoteambalance
Default
1
Range / options
0, 1, 2
Max team imbalance (mp_teams_unbalance_limit)
How many extra players one team may have before balancing kicks in (0 = check disabled).
Setting
mp_teams_unbalance_limit
Default
1
Range / options
0 – 30
Respawn wave time (sec, mp_respawnwavetime)
Time between respawn waves in seconds, including fractions. Map settings and player count can change the actual waiting time.
Setting
mp_respawnwavetime
Default
10
Range / options
0 – 60
Friendly fire (mp_friendlyfire)
1 = players can damage teammates, 0 = no team damage.
1 = players can use the +use command (e.g. for some custom maps), 0 = disabled.
Setting
tf_allow_player_use
Default
0
Starting map
Map or level loaded when the server starts.
Setting
SRCDS_MAP
Default
cp_dustbowl
When it takes effect
Takes effect after saving and restarting the server.
Max Players
Maximum number of players allowed on the server (per-order slot cap, enforced via +maxplayers).
Setting
MAX_PLAYERS
Default
24
Range / options
1 – 64
When it takes effect
Takes effect after saving and restarting the server.
Auto Update
1 = beim Start updaten
Setting
AUTO_UPDATE
Default
1
When it takes effect
Takes effect after saving and restarting the server.
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