High demand on our systems
Your server cannot start right now
Our systems are currently under heavy load, so there is not enough capacity to start your server. This is on our side, not a problem with your server.
Your data is preserved. Please wait a little and try again later. This notice updates automatically.
Premium uses the start limits for Premium servers. Current measurements show enough capacity for this.
View paid plansYou can still wait for free. Capacity can change; upgrading does not guarantee an immediate start.
Your server is moving
There is no free room on its current node right now, so we are moving your server to a node with free room. It starts on its own afterwards. This usually takes one to two minutes. Your world stays as it is, and your server address keeps working.
Viking Camp
The server name is also updated in the game configuration
Survive together · mods via BepInEx
Reset world
Deletes all world files and restarts the server — a fresh world will be created automatically.
Warning: All world data will be permanently deleted! The server will automatically restart afterwards and a new world will be created.
Server Status
Resources (Demo)
Storage usage is not available yet
Connection details
Connection will be ready shortly
After waking, allow about up to 2 minutes. The full connection details appear automatically once the server is actually online, avoiding a failed first connection attempt.
Connecting to the console …
Direct Connection:
Set SFTP password
All functions
No section matches — search the game settings directly.
Monitoring, a database or a Discord bot run as their own small service next to your server – set up in a minute, removable at any time.
- Uptime Kuma · Checks around the clock whether your server is reachable, with its own status page
- Game Server Watcher · Shows your server status in your Discord or Telegram channel
- Sinusbot · Music bot for Discord & TeamSpeak
Notifications
Choose which alerts you receive for this server and through which channel.
Connect channels
1 of 4 channels ready
Email
To the email address of your account
Alerts go to the email address of your account. Pick which ones in the event list below.
Discord
Not connected
Not connected
Where do I find this URL? Web Push
Not connected
Not connected
Webhook
No address
Webhooks are part of this server's paid features.
Upgrade planConfigure events
Operations
A confirmed crash was diagnosed.
Alerts below this level are not delivered.
0 to 86400. With 0 every alert is delivered immediately.
Also notifies you once the state is back to normal.
Applies only to alerts rated “Critical”, and only while quiet hours below are active.
Automatic start or restart could not bring the server back up.
Alerts below this level are not delivered.
0 to 86400. With 0 every alert is delivered immediately.
Also notifies you once the state is back to normal.
Applies only to alerts rated “Critical”, and only while quiet hours below are active.
Reports when the server is running again after a crash.
Every start, including after a scheduled restart. Webhook only.
Every stop, manual or scheduled. Webhook only.
Scheduled or manual restart. Webhook only.
Reports when the server goes to sleep.
Players
Reports once the set player count is reached.
Reports when no player has been online for the set time.
Every join and every leave. Webhook only.
Measurement, baseline, and evidence window explain the new milestone.
Alerts below this level are not delivered.
0 to 86400. With 0 every alert is delivered immediately.
Also notifies you once the state is back to normal.
Applies only to alerts rated “Critical”, and only while quiet hours below are active.
Connections deviate from the baseline in a traceable, evidence-based way.
Alerts below this level are not delivered.
0 to 86400. With 0 every alert is delivered immediately.
Also notifies you once the state is back to normal.
Applies only to alerts rated “Critical”, and only while quiet hours below are active.
Reports when players could not join the server, bundled and at most every 6 hours.
Performance
Reports when memory or disk space exceeds the set threshold, at most once per hour.
Alerts below this level are not delivered.
0 to 86400. With 0 every alert is delivered immediately.
Also notifies you once the state is back to normal.
Applies only to alerts rated “Critical”, and only while quiet hours below are active.
Server performance stays low over a reliable time window.
Alerts below this level are not delivered.
0 to 86400. With 0 every alert is delivered immediately.
Also notifies you once the state is back to normal.
Applies only to alerts rated “Critical”, and only while quiet hours below are active.
Backups
A protection point or backup could not be created.
Alerts below this level are not delivered.
0 to 86400. With 0 every alert is delivered immediately.
Also notifies you once the state is back to normal.
Applies only to alerts rated “Critical”, and only while quiet hours below are active.
Reports every completed backup, including scheduled ones.
Reports when a backup was restored or the restore failed.
Maintenance & security
A compatible, ready-to-use update is available.
Alerts below this level are not delivered.
0 to 86400. With 0 every alert is delivered immediately.
Also notifies you once the state is back to normal.
Applies only to alerts rated “Critical”, and only while quiet hours below are active.
Reports when the server was updated automatically to a new build.
The remaining runtime of the test server is running low.
Alerts below this level are not delivered.
0 to 86400. With 0 every alert is delivered immediately.
Also notifies you once the state is back to normal.
Applies only to alerts rated “Critical”, and only while quiet hours below are active.
A critical error from our error catalogue shows up in the server log. You get at most one message per error type and day, with the fix and a link to the guide.
Alerts below this level are not delivered.
0 to 86400. With 0 every alert is delivered immediately.
Applies only to alerts rated “Critical”, and only while quiet hours below are active.
A collaborator deletes files, backups or a database, restores a backup or imports server data. Your own actions are not reported.
Alerts below this level are not delivered.
0 to 86400. With 0 every alert is delivered immediately.
Applies only to alerts rated “Critical”, and only while quiet hours below are active.
Quiet hours and defaults
Alerts are held back and summarised. Afterwards you only get the current state.
Recent deliveries
No deliveries yet
Here you will see tests and later server alerts with their delivery status.
File Manager
Trash
Retention: 7 days. Files still count towards your server storage.
Covers panel deletions. Deletions through SFTP or in the game are not captured.
| Original path | Size | Deleted by | Deleted at | Available until | Actions |
|---|
Drop files here
Text files will be uploaded
| Name | Size | Modified | Actions | ||
|---|---|---|---|---|---|
Backups
How many backups are included, and how long are they kept?
Backup notes
Scheduled and manual backups and automatic protection points taken before risky changes live in the node’s protected backup store and use none of your storage space. If a backup has been moved off-site, a restore fetches it back when needed. Every row in the list shows where the backup currently is. Restoring automatically stops the server and writes the saved state back.
Creating a backup takes approximately 1 minute depending on server size.
Backups don't include game files your server can automatically re-download (like Steam content and Workshop downloads). Your configuration, plugins and save data are fully included.
Retention
Older backups are deleted automatically once the configured number is exceeded. Only backups labelled “On your storage” use your disk space.
Counts automatic and manual copies together.
With this off you can still upload individual backups with the button.
External backup copies
Loading connection and backup status…
| Name | Generation | Size | Created | Actions |
|---|
Automatic recovery points
Created automatically several times a day and stored off your server — they use none of your storage allowance. The last two days are kept in full, then one point per day. Restoring stops the server, creates a fresh safety point, replaces the server files, and starts it again if it was running.
Incremental recovery points are temporarily unavailable.
Recent backup activity
| Name | Size | Created | Cloud | Actions | |
|---|---|---|---|---|---|
Automatic Backups
Backups are created automatically and old ones are deleted according to your rules.
Protection points
The panel creates protection points automatically before risky changes, for example before switching software or version.
Protection points
Before risky changes, we automatically create and verify a restorable starting state.
No protection points yet
Before the next risky change, a verified protection point will be created here automatically. You do not need to prepare anything.
Databases
Create and manage MySQL databases for your server plugins
No databases
Create a database to get started.
Import server data
Moving your server from another host: ideally upload ONE archive (.zip or .tar.gz) with everything — world, plugins, configs. It gets unpacked and sorted automatically.
Export server data
Download all server files as an archive (excluding the backups folder). The archive is available for 24 hours.
Mods
Search, install and manage mods for your server
Plugin analysis
Read onlyCombines detected plugins and mods with resource use and reviewed log signals. Nothing on your server is changed.
Detected on your server
No anomaly detected
60 runtime samplesSources: plugin inventory, server telemetry and classified log signals
Browse plugins
by Demo
Library that many other Valheim mods require.
by Demo
Plan buildings as blueprints and build them together.
by Demo
More loot with rare, enchanted items.
Page 1 of 1 (3 results)
Installed plugins
3 plugin(s) installed
Manage
- Thunderstore
Jotunn
BepInEx/plugins/Jotunn/Jotunn.dll Version: 2.20.1 Installed: UnknownThis kind of mod can't be switched off on its own on the server. If it should no longer load, uninstall it. - Thunderstore
PlanBuild
BepInEx/plugins/PlanBuild/PlanBuild.dll Version: 0.17.3 Installed: UnknownThis kind of mod can't be switched off on its own on the server. If it should no longer load, uninstall it. - Thunderstore
EpicLoot
BepInEx/plugins/EpicLoot/EpicLoot.dll Version: 0.10.6 Installed: UnknownThis kind of mod can't be switched off on its own on the server. If it should no longer load, uninstall it.
Extras & Add-ons
BetaAdd-on tools for your game server — database and monitoring free, 1 bot included
Your extras
No extras activated yet. Available extras are grouped by task below. Each extra runs with its own RAM and storage, in addition to your server.
Scheduled Tasks
0/10
No scheduled tasks yet. Create your first task to automate server actions.
Auto-restart on crash
Server will automatically restart when it goes unexpectedly offline
Automatic restarts
Set multiple fixed restart times per day · 0/10
No scheduled tasks yet. Create your first task to automate server actions.
Connect your own domain
Connect your own domain or subdomain to this server. Players can then connect directly via your domain.
Collaborators
Invite collaborators and assign granular permissions · Manage 1 collaborator(s)
You can get a Discord or Web Push alert when a collaborator deletes files, backups or a database, restores a backup or imports server data. Turn it on under “Discord & notifications”
Public Status Page
Status page visibility
No status page configured
Configure a status page to show your players the server status.
Allow player start New
Players are allowed to start the server from the status page (no login required)
What visitors see
Your status page shows these sections. Click "Visible" to hide one — the change takes effect immediately.
Ports and addresses
Every port of your server with its purpose. Your own labels help you find ports for mods or plugins again.
- Game (connection)
vikings.example.test:2456
Only people allowed to manage address and domain can change labels.
Server Metrics
CPU Usage (%)
RAM Usage (MB)
Disk Usage (MB)
Network traffic
Uptime SLA
Availability based on real-time snapshots
Player History
Top Players (last 30 days)
Recent sessions
Player Statistics
Player statistics, sessions and peak times
Peak players
3
Average
2
Unique players
5
Playtime (hrs)
12
Player count
Currently online (0)
No players online
Command history
All sent console commands with status and risk level (last 200).
| Command | Status | Risk | Time |
|---|
The protection point covers server files, not external startup values.
Server list & platforms
Public listing and cross-platform connectivity are controlled separately.
With crossplay: all platforms currently supported by Valheim through PlayFab. Without crossplay: Steam only.
Public server list
The server appears in Valheim's community browser.
Crossplay
Enables Valheim's PlayFab network for cross-platform connections.
The switches are saved together with the other server variables and take effect on the next restart.
No setting matches your search.
Name in the server list, at most 60 characters.
Selects the world or its save name. Changing it later loads another or creates a new world; the old one is not deleted.
different world/save
Choose your own password or leave the field empty and we will generate a secure one.
Time between automatic world saves. Backups are only made when the world is saved. Default: 1800 seconds (30 minutes).
How many automatic world backups the game keeps (up to 20). A value of 1 turns them off: Valheim then makes no backups at all. The first backup is made no earlier than 20 minutes after the server starts.
How often Valheim renews the newest backup when it saves. Default: 7200 seconds (2 hours).
Backups this far apart are kept permanently; once the count is reached, the oldest one is dropped. Default: 43200 seconds (12 hours).
Optional world preset. Empty keeps current world modifiers. Individual modifiers override the preset.
Combat difficulty; overrides the selected preset. Empty uses its value.
Death penalty; overrides the selected preset. Empty uses its value.
Resource amount; overrides the selected preset. Empty uses its value.
Raid frequency; overrides the selected preset. Empty uses its value.
Portal rules; overrides the selected preset. Empty uses its value.
1 = update on every start
Player lists
Who manages your server, who may join, who is banned. Valheim reloads the lists without a restart; changes apply from the next join.
One Steam ID per line: the 17-digit number (e.g. 76561198000000000), Steam_ followed by the number, or a profile link containing /profiles/. It is always saved as Steam_ plus the number.
Admins can run commands like kick and ban from the in-game console (F5).
While the list is empty, anyone with the server password can join. Once it contains an ID, only the listed players can join, admins included.
These players are rejected when they try to join.
Backup Configuration
Matches the filename of the world save files
Follows the world activated in the “Worlds” tab: activating another world there updates the name here automatically.
Automatic Backup
Creates backups at the specified interval
Oldest backups are automatically deleted
Available Backups
2 / 5Midgard_backup_20261030T1800.db
Midgard_backup_20261030T0600.db
BepInEx Mods
3 Plugin(s) found
Jotunn
PlanBuild
EpicLoot
Enabling/disabling plugins requires a server restart for changes to take effect.
The server reads the world name on start. Restart the server after activating a world.
Worlds
Valheim has no seed parameter: the seed lives inside the world file. To play a specific world, create it in the game and upload it here.
Midgard
ActiveYggdrasil
Upgrade RAM
CPU: ≤ 3 vCPU
Dedicated IPv4 address
Your server gets its own IPv4 address with your game's standard port — no shared IP, no extra port.
currently sold out
Pause server
The server will be offline during the pause and cannot be joined by players.
Event burst: temporarily raise resources
Automatically falls back to your original plan on 02.11.2026 16:06.
Installed now Valheim
Choose a variant
Choose a variant
No game found.
Server Notes
Leave internal notes about this server, e.g. "RAM increased for event" or "Custom mod installed".
Loading notes...
Replay tour
Actions in this area cannot be undone.
Reset server
Reinstalls the server/game files. World, mods and configuration are kept; an automatic backup is created beforehand.
A complete file reset can also remove the trash.
Only the owner of this server can reinstall it.
AI assistant & API
Connect your assistant and allow access to this server in your browser. Then let it inspect or manage the server.
What you need
You need Claude or ChatGPT on a plan that allows custom connectors:
- Claude: Free (one custom connector), Pro, Max, Ultra, Team and Enterprise. On Team and Enterprise, a team owner adds the connector.
- ChatGPT: Business, Enterprise and Edu, only in the browser at chatgpt.com. On Business, an admin or owner adds the server. OpenAI currently lists no other ChatGPT plans for this.
As of November 2, 2026, according to the Anthropic and OpenAI help pages.
You have neither? Ask our support directly
Connect with Claude or ChatGPT
Add this address as a custom connector. Then sign in here and choose servers, permissions and duration. You don’t need a key for this.
Menu names are shown as they appear in English; in your language they read similarly.
In Claude
- Open “Customize” → “Connectors” and choose “+ Add” → “Add custom connector”.
- Enter a name, for example SupremeTier, and paste the address.
- Under “OAuth client”, choose “Register automatically”, then “Add”.
- Choose “Connect”, sign in here and allow access.
In ChatGPT (in the browser)
- On chatgpt.com, open “Plugins” and choose “+” → “Add custom MCP server”.
- Enter a name, for example SupremeTier, and paste the address under “Connection”.
- Choose OAuth for sign-in, confirm the notice and sign in here.
Copy your first task
Run the first task in your assistant, then check the connection here.
Successful server read confirmed No successful server read confirmed yet.
For developers: Claude Code, Codex, REST
Connect Claude Code or Codex
Choose your assistant, copy both commands and run them in your terminal. Then choose servers, permissions and duration in your browser.
You do not need to copy a token.
claude mcp add --scope user --transport http supremetier https://supremetier.com/api/automation/v1/mcp
claude mcp login supremetier Could not copy. Select the text and copy it manually.
Connect manually with a token
For REST and MCP applications without browser sign-in, you can still create a restricted token.
Then you don’t need a key. Connect Claude or ChatGPT as described above, or ask our support directly. Ask our support directly
The access includes every server permission for the selected servers, but no account permissions. You still confirm server software changes, modpack installs, reinstalls, world imports and subdomain changes yourself in the browser.
Reads status, console and settings. Cannot change server data and has no account permissions.
Access created. Connect your assistant now.
The token is shown only now. If you leave the page, simply create a new access.
3. Set up connection
Install and sign in to the selected assistant on your computer. Run the command in its terminal, then restart the assistant.
Important: this is not a command for your server's game console. Enter it in the terminal on your own computer (Windows: PowerShell, macOS and Linux: Terminal).
claude mcp add --scope user --transport http supremetier https://supremetier.com/api/automation/v1/mcp --header "Authorization: Bearer <TOKEN>" Codex reads the token from an environment variable. The first line sets it for the current terminal. To keep it permanently, add it to your shell profile.
Important: this is not a command for your server's game console. Enter it in the terminal on your own computer (Windows: PowerShell, macOS and Linux: Terminal).
export SUPREMETIER_ASSISTANT_TOKEN="<TOKEN>"
codex mcp add supremetier --url https://supremetier.com/api/automation/v1/mcp --bearer-token-env-var SUPREMETIER_ASSISTANT_TOKEN URL: https://supremetier.com/api/automation/v1/mcp
Header: Authorization: Bearer <TOKEN> Important: this is not a command for your server's game console. Enter it in the terminal on your own computer (Windows: PowerShell, macOS and Linux: Terminal).
curl -H "Authorization: Bearer <TOKEN>" https://supremetier.com/api/automation/v1/servers Could not copy. Select the text and copy it manually.
Connect Codex on future starts
No environment variable needed: paste this block into your private Codex configuration (~/.codex/config.toml). It applies on every start, on Windows too. The file stays on your computer, just like Claude Code's connection settings.
[mcp_servers.supremetier]
url = "https://supremetier.com/api/automation/v1/mcp"
http_headers = { Authorization = "Bearer <TOKEN>" } Prefer the environment variable? Then this applies to the export line from the command:
The export line only applies to the current terminal. On macOS or Linux, save it once in your private shell profile (zsh: ~/.zshrc, bash: ~/.bashrc). Reload the profile and start Codex from that terminal. Do not save it in project files. A separately launched desktop app may not inherit this variable.
Windows PowerShell: use $env:NAME="TOKEN" for this window. For future starts use [Environment]::SetEnvironmentVariable("NAME", "TOKEN", "User"), then restart the terminal and Codex. Replace NAME and TOKEN with the values from your command; never share the token in chat.
4. Copy your first task
Copied
Run the first task in your assistant, then check the connection here.
Successful server read confirmed No successful server read confirmed yet.
Important: “Accepted” does not mean “finished” for installations, backups or version changes. Your assistant should verify completion using status, inventory and console evidence.
Active accesses for this server
Choose permissions individually All capabilities and setup guide
API for your own programs
Automation API
Control this server via the REST API — start, stop, backups and more. Create and manage API tokens in your profile.
Health & Repair
Auto-Recovery checks whether your server starts and players can join. Safe repairs can run automatically.
History
Each row shows an automatic check. Expand it to see which step passed or failed.
No problems detected
If a start or join ever fails, you will find the cause, repair and verification result here.
Reachability test
Checks whether your server is reachable from the outside and responding.
Server health
Nothing unusual
Example data of the demo server.
Why we suspect this
Console
[System] Connecting to server console...
Restore backup
Do you really want to restore: ?
Warning: Existing files will be overwritten!
The server is being stopped and its files restored.
Delete backup
Do you really want to delete: ?
This action cannot be undone.
Edit file
No versions available
New file
The file will be created in the current directory.
New folder
Rename
Change the game version under Manage → Version. Renaming this file or folder does not change the installed version and can break your server.
Trash
Do you really want to delete: ?
Retention: 7 days. Files still count towards your server storage.
Keyboard shortcuts
Navigation
Console
General
Restore individual files
/ | Path | Compared with server | Size |
|---|
Selected files and folders overwrite server files with the same names.
Live console paused
The live console was paused after 5 minutes of inactivity to reduce server load.
The server, its status and the countdown keep running. Click Reactivate to resume the console and player count instantly.
Demo help
Open a server by its name or its card. The server view has the console, files, settings and statistics.
Starting, stopping and changes are only simulated in this tab. “Reset demo” restores the example servers.